Element: mouseup event

The mouseup event is fired at an Element when a button on a pointing device (such as a mouse or trackpad) is released while the pointer is located inside it. mouseup events are the counterpoint to mousedown events.

Bubbles Yes
Cancelable Yes
Interface MouseEvent
Event handler property onmouseup


The following example uses the mousedown, mousemove, and mouseup events to allow the user to draw on an HTML5 canvas. Its functionality is simple: the thickness of the line is set to 1, and the color is always black.

When the page loads, constants myPics and context are created to store a reference to the canvas and the 2d context we will use to draw. Finally, the constant rect is created to store the coordinates of the canvas relative to the page.

Drawing begins when the mousedown event fires. First we store the x and y coordinates of the mouse pointer in the variables x and y, and then set isDrawing to true.

As the mouse moves over the page, the mousemove event fires. If isDrawing is true, the event handler calls the drawLine function to draw a line from the stored x and y values to the current location. (Remember, the current x and y values are modified using the rect constant to adjust the coordinates so they are relative to the upper-left of the canvas.)

When the drawLine() function returns, we adjust the coordinates and then save them in x and y.

The mouseup event draws the final line segment, sets x and y to 0, and stops further drawing by setting isDrawing to false.


<h1>Drawing with mouse events</h1>
<canvas id="myPics" width="560" height="360"></canvas>


canvas {
  border: 1px solid black;
  width: 560px;
  height: 360px;


// When true, moving the mouse draws on the canvas
let isDrawing = false;
let x = 0;
let y = 0;

const myPics = document.getElementById('myPics');
const context = myPics.getContext('2d');

// The x and y offset of the canvas from the edge of the page
const rect = myPics.getBoundingClientRect();

// Add the event listeners for mousedown, mousemove, and mouseup
myPics.addEventListener('mousedown', e => {
  x = e.clientX - rect.left;
  y = e.clientY - rect.top;
  isDrawing = true;

myPics.addEventListener('mousemove', e => {
  if (isDrawing === true) {
    drawLine(context, x, y, e.clientX - rect.left, e.clientY - rect.top);
    x = e.clientX - rect.left;
    y = e.clientY - rect.top;

window.addEventListener('mouseup', e => {
  if (isDrawing === true) {
    drawLine(context, x, y, e.clientX - rect.left, e.clientY - rect.top);
    x = 0;
    y = 0;
    isDrawing = false;

function drawLine(context, x1, y1, x2, y2) {
  context.strokeStyle = 'black';
  context.lineWidth = 1;
  context.moveTo(x1, y1);
  context.lineTo(x2, y2);



Specification Status
UI Events
The definition of 'mouseup' in that specification.
Working Draft
Document Object Model (DOM) Level 3 Events Specification
The definition of 'mouseup' in that specification.

Browser compatibility

Update compatibility data on GitHub
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
mouseup eventChrome Full support YesEdge Full support YesFirefox Full support YesIE Full support YesOpera Full support YesSafari Full support YesWebView Android Full support YesChrome Android Full support YesFirefox Android Full support YesOpera Android Full support YesSafari iOS Full support YesSamsung Internet Android Full support Yes


Full support  
Full support

See also