Element: animationstart event
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since December 2019.
The animationstart event is fired when a CSS Animation has started. If there is an animation-delay, this event will fire once the delay period has expired. A negative delay will cause the event to fire with an elapsedTime equal to the absolute value of the delay (and, correspondingly, the animation will begin playing at that time index into the sequence).
Syntax
Use the event name in methods like addEventListener(), or set an event handler property.
js
addEventListener("animationstart", (event) => { })
onanimationstart = (event) => { }
Event type
An AnimationEvent. Inherits from Event.
Examples
This listens for the animationstart event and logs a message when it is fired:
js
const animated = document.querySelector(".animated");
animated.addEventListener("animationstart", () => {
console.log("Animation started");
});
The same, but using onanimationstart:
js
const animated = document.querySelector(".animated");
animated.onanimationstart = () => {
console.log("Animation started");
};
Live example
HTML
html
<div class="animation-example">
<div class="container">
<p class="animation">You chose a cold night to visit our planet.</p>
</div>
<button class="activate" type="button">Activate animation</button>
<div class="event-log"></div>
</div>
CSS
css
.container {
height: 3rem;
}
.event-log {
width: 25rem;
height: 2rem;
border: 1px solid black;
margin: 0.2rem;
padding: 0.2rem;
}
.animation.active {
animation-duration: 2s;
animation-name: slide-in;
animation-iteration-count: 2;
}
@keyframes slide-in {
from {
transform: translateX(100%) scaleX(3);
}
to {
transform: translateX(0) scaleX(1);
}
}
JavaScript
js
const animation = document.querySelector("p.animation");
const animationEventLog = document.querySelector(
".animation-example>.event-log",
);
const applyAnimation = document.querySelector(
".animation-example>button.activate",
);
let iterationCount = 0;
animation.addEventListener("animationstart", () => {
animationEventLog.textContent = `${animationEventLog.textContent}'animation started' `;
});
animation.addEventListener("animationiteration", () => {
iterationCount++;
animationEventLog.textContent = `${animationEventLog.textContent}'animation iterations: ${iterationCount}' `;
});
animation.addEventListener("animationend", () => {
animationEventLog.textContent = `${animationEventLog.textContent}'animation ended'`;
animation.classList.remove("active");
applyAnimation.textContent = "Activate animation";
});
animation.addEventListener("animationcancel", () => {
animationEventLog.textContent = `${animationEventLog.textContent}'animation canceled'`;
});
applyAnimation.addEventListener("click", () => {
animation.classList.toggle("active");
animationEventLog.textContent = "";
iterationCount = 0;
const active = animation.classList.contains("active");
applyAnimation.textContent = active
? "Cancel animation"
: "Activate animation";
});
Result
Specifications
| Specification |
|---|
| CSS Animations Level 1> # eventdef-globaleventhandlers-animationstart> |