WebGL_API: Web için 2D ve 3D grafikler

WebGL (Web Grafik Kütüphanesi) herhangi bir plug-in kullanmadan, uyumlu bütün tarayıcılarda 3D ve 2D grafikler oluşturabilen bir JavaScript API'sidir. WebGL bunu, HTML5 <canvas> öğelerinde kullanılabilen OpenGL ES 2.0'a yakın bir API'yi sunarak yapar.

WebGL desteği şuan için şu tarayıcılarda mevcuttur: Firefox 4+, Google Chrome 9+, Opera 12+, Safari 5.1+, Internet Explorer 11+, and Microsoft Edge build 10240+; ancak, kullanıcının kullandığı cihazın donanımı da bu özellikleri desteklemesi gerekmektedir.

<canvas> öğesi ayrıca Canvas 2D tarafından web sayfalarında 2D grafikler oluşturmak için de kullanılır.


Standart arayüzler



Sabitler ve tipleri

WebGL 2

WebGL 2 is a major update to WebGL which is provided through the WebGL2RenderingContext interface. It is based on OpenGL ES 3.0 and new features include:

See also the blog post "WebGL 2 lands in Firefox" and webglsamples.org/WebGL2Samples for a few demos.

Guides and tutorials

Below, you'll find an assortment of guides to help you learn WebGL concepts and tutorials that offer step-by-step lessons and examples.


Data in WebGL
A guide to variables, buffers, and other types of data used when writing WebGL code.
WebGL best practices
Tips and suggestions to help you improve the quality, performance, and reliability of your WebGL content.
Using extensions
A guide to using WebGL extensions.


WebGL tutorial
A beginner's guide to WebGL core concepts. A good place to start if you don't have previous WebGL experience.


A basic 2D WebGL animation example
This example demonstrates the simple animation of a one-color shape. Topics examined are adapting to aspect ratio differences, a function to build shader programs from sets of multiple shaders, and the basics of drawing in WebGL.

Advanced tutorials

WebGL model view projection
A detailed explanation of the three core matrices that are typically used to represent a 3D object view: the model, view and projection matrices.
Matrix math for the web
A useful guide to how 3D transform matrices work, and can be used on the web — both for WebGL calculations and in CSS3 transforms.


  • Raw WebGL: An introduction to WebGL A talk by Nick Desaulniers that introduces the basics of WebGL. This is a great place to start if you've never done low-level graphics programming.
  • Khronos WebGL site The main web site for WebGL at the Khronos Group.
  • Learning WebGL A site with tutorials on how to use WebGL.
  • WebGL Fundamentals A basic tutorial with fundamentals of WebGL.
  • WebGL playground An online tool for creating and sharing WebGL projects. Good for quick prototyping and experimenting.
  • WebGL Academy An HTML/JavaScript editor with tutorials to learn basics of webgl programming.
  • WebGL Stats A site with statistics about WebGL capabilities in browsers on different platforms.


  • glMatrix JavaScript Matrix and Vector library for High Performance WebGL apps
  • Sylvester An open source library for manipulating vectors and matrices. Not optimized for WebGL but extremely robust.


Specification Status Comment
WebGL 1.0 Recommendation Initial definition. Based on OpenGL ES 2.0
WebGL 2.0 Editor's Draft Builds on top of WebGL 1. Based on OpenGL ES 3.0.
OpenGL ES 2.0 Standard  
OpenGL ES 3.0 Standard  

Browser compatibility

We're converting our compatibility data into a machine-readable JSON format. This compatibility table still uses the old format, because we haven't yet converted the data it contains. Find out how you can help!
Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 (Yes) 4.0 (2.0) 11 12 5.1
WebGL 2 56 No support 51 (51) No support 43 No support
Feature Chrome for Android Edge Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support 25 (Yes) 4 No support 12 8.1
WebGL 2 ? ? ? ? ? ?

Compatibility notes

In addition to the browser, the GPU itself also needs to support the feature. So, for example, S3 Texture Compression (S3TC) is only available on Tegra-based tablets. Most browsers make the WebGL context available through the webgl context name, but older ones need experimental-webgl as well. In addition, the upcoming WebGL 2 is fully backwards-compatible and will have the context name webgl2.

Gecko notes

WebGL debugging and testing

Starting with Gecko 10.0 (Firefox 10.0 / Thunderbird 10.0 / SeaMonkey 2.7), there are two preferences available which let you control the capabilities of WebGL for testing purposes:

A Boolean property that, when true, enables a minimum capability mode. When in this mode, WebGL is configured to only support the bare minimum feature set and capabilities required by the WebGL specification. This lets you ensure that your WebGL code will work on any device or browser, regardless of their capabilities. This is false by default.
A Boolean property that, when true, disables all WebGL extensions. This is false by default.

See also