UIEvent

The UIEvent interface represents simple user interface events.

UIEvent derives from Event. Although the UIEvent.initUIEvent() method is kept for backward compatibility, you should create a UIEvent object using the UIEvent() constructor.

Several interfaces are direct or indirect descendants of this one: MouseEvent, TouchEvent, FocusEvent, KeyboardEvent, WheelEvent, InputEvent, and CompositionEvent.

Constructors

UIEvent()
Creates a UIEvent object.

Properties

This interface also inherits properties of its parent, Event.

UIEvent.detailRead only
Returns a long with details about the event, depending on the event type.
UIEvent.isChar Read only
Returns a boolean value indicating whether the event produced a key character or not.
UIEvent.layerX Read only
Returns the horizontal coordinate of the event relative to the current layer.
UIEvent.layerY Read only
Returns the vertical coordinate of the event relative to the current layer.
UIEvent.pageX Read only
Returns the horizontal coordinate of the event relative to the whole document.
UIEvent.pageY Read only
Returns the vertical coordinate of the event relative to the whole document.
UIEvent.sourceCapabilities Read only
Returns an instance of the InputDeviceCapabilities interface, which provides information about the physical device responsible for generating a touch event.
UIEvent.viewRead only
Returns a WindowProxy that contains the view that generated the event.
UIEvent.which Read only
Returns the numeric keyCode of the key pressed, or the character code (charCode) for an alphanumeric key pressed.

Methods

This interface also inherits methods of its parent, Event.

UIEvent.initUIEvent()
Initializes a UIEvent object. If the event has already being dispatched, this method does nothing.

Specifications

Specification
UI Events
# idl-uievent

Browser compatibility

BCD tables only load in the browser

See also