Animation: currentTime property

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2020.

The Animation.currentTime property of the Web Animations API returns and sets the current time value of the animation in milliseconds, whether running or paused.

If the animation lacks a timeline, is inactive, or hasn't been played yet, currentTime's return value is null.

Value

A number representing the current time in milliseconds, or null to deactivate the animation.

Examples

In the Drink Me/Eat Me game, Alice's height is animated so it can go from small to large or large to small. At the start of the game, her height is set between the two extremes by setting her animation's currentTime to half her KeyframeEffect's duration:

js
aliceChange.currentTime = aliceChange.effect.timing.duration / 2;

A more generic means of seeking to the 50% mark of an animation would be:

js
animation.currentTime =
  animation.effect.getComputedTiming().delay +
  animation.effect.getComputedTiming().activeDuration / 2;

Reduced time precision

To offer protection against timing attacks and fingerprinting, the precision of animation.currentTime may be reduced depending on browser settings.

The value of this property can come from two sources: supplied by script, or calculated from AnimationTimeline.currentTime, startTime, and playbackRate. The timeline's underlying clock can already be rounded before calculation; see the timeline's reduced time precision for its rounding intervals.

In Chrome, the browser does not apply additional timer rounding. In Safari, the browser rounds the returned value to 0.001 ms, the resolution used to represent animation times.

In Firefox, the browser rounds the returned value to 0.02 ms by default, including in cross-origin-isolated contexts. If privacy.resistFingerprinting is enabled, the rounding interval is 16.667 ms or the interval configured by privacy.resistFingerprinting.reduceTimerPrecision.microseconds, whichever is larger.

For example, these are possible values in Firefox:

js
// Reduced time precision (0.02 ms) with default settings
animation.currentTime;
// Might be:
// 23.4
// 24.18
// 25.5
// …

// Reduced time precision with `privacy.resistFingerprinting` enabled
animation.currentTime;
// Might be:
// 50.001
// 66.668
// 83.335
// …

Specifications

Specification
Web Animations
# dom-animation-currenttime

Browser compatibility

See also