Animation: reverse() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2020.
The Animation.reverse()
method of the Animation
Interface reverses the playback direction, meaning the animation ends at its beginning. If called on an unplayed animation, the whole animation is played backwards. If called on a paused animation, the animation will continue in reverse.
Syntax
reverse()
Parameters
None.
Return value
None (undefined
).
Examples
In the Growing/Shrinking Alice Game example, clicking or tapping the bottle causes Alice's growing animation (aliceChange
) to play backwards, causing her to get smaller. It is done by setting aliceChange
's Animation.playbackRate
to -1
like so:
const shrinkAlice = () => {
// play Alice's animation in reverse
aliceChange.playbackRate = -1;
aliceChange.play();
// play the bottle's animation
drinking.play();
};
But it could also have been done by calling reverse()
on aliceChange
like so:
const shrinkAlice = () => {
// play Alice's animation in reverse
aliceChange.reverse();
// play the bottle's animation
drinking.play();
};
Specifications
Specification |
---|
Web Animations # dom-animation-reverse |
Browser compatibility
BCD tables only load in the browser
See also
- Web Animations API
Animation
for other methods and properties you can use to control web page animation.Animation.pause()
to pause an animation.Animation.play()
to move an animation forward.