Animation: playbackRate property

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2020.

The Animation.playbackRate property of the Web Animations API returns or sets the playback rate of the animation.

Animations have a playback rate that provides a scaling factor from the rate of change of the animation's timeline time values to the animation's current time. The playback rate is initially 1.

Value

Takes a number that can be 0, negative, or positive. Negative values reverse the animation. The value is a scaling factor, so for example a value of 2 would double the playback rate.

Note: Setting an animation's playbackRate to 0 effectively pauses the animation (however, its playState does not necessarily become paused).

Examples

In the Growing/Shrinking Alice Game example, clicking or tapping the bottle causes Alice's growing animation (aliceChange) to reverse, causing her to shrink:

js
const shrinkAlice = () => {
  aliceChange.playbackRate = -1;
  aliceChange.play();
};

// On tap or click, Alice will shrink.
bottle.addEventListener("mousedown", shrinkAlice, false);
bottle.addEventListener("touchstart", shrinkAlice, false);

Contrariwise, clicking on the cake causes her to "grow," playing aliceChange forwards again:

js
const growAlice = () => {
  aliceChange.playbackRate = 1;
  aliceChange.play();
};

// On tap or click, Alice will grow.
cake.addEventListener("mousedown", growAlice, false);
cake.addEventListener("touchstart", growAlice, false);

In another example, the Red Queen's Race Game, Alice and the Red Queen are constantly slowing down:

js
setInterval(() => {
  // Make sure the playback rate never falls below .4

  if (redQueen_alice.playbackRate > 0.4) {
    redQueen_alice.playbackRate *= 0.9;
  }
}, 3000);

But clicking or tapping on them causes them to speed up by multiplying their playbackRate:

js
const goFaster = () => {
  redQueen_alice.playbackRate *= 1.1;
};

document.addEventListener("click", goFaster);
document.addEventListener("touchstart", goFaster);

Specifications

Specification
Web Animations
# dom-animation-playbackrate

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
playbackRate

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support

See also