setTimeout() global function

Note: This feature is available in Web Workers

The global setTimeout() method sets a timer which executes a function or specified piece of code once the timer expires.

Syntax

js
setTimeout(code)
setTimeout(code, delay)

setTimeout(functionRef)
setTimeout(functionRef, delay)
setTimeout(functionRef, delay, param1)
setTimeout(functionRef, delay, param1, param2)
setTimeout(functionRef, delay, param1, param2, /* …, */ paramN)

Parameters

functionRef

A function to be executed after the timer expires.

code

An alternative syntax that allows you to include a string instead of a function, which is compiled and executed when the timer expires. This syntax is not recommended for the same reasons that make using eval() a security risk.

delay Optional

The time, in milliseconds that the timer should wait before the specified function or code is executed. If this parameter is omitted, a value of 0 is used, meaning execute "immediately", or more accurately, the next event cycle.

Note that in either case, the actual delay may be longer than intended; see Reasons for delays longer than specified below.

Also note that if the value isn't a number, implicit type coercion is silently done on the value to convert it to a number — which can lead to unexpected and surprising results; see Non-number delay values are silently coerced into numbers for an example.

param1, …, paramN Optional

Additional arguments which are passed through to the function specified by functionRef.

Return value

The returned timeoutID is a positive integer value which identifies the timer created by the call to setTimeout(). This value can be passed to clearTimeout() to cancel the timeout.

It is guaranteed that a timeoutID value will never be reused by a subsequent call to setTimeout() or setInterval() on the same object (a window or a worker). However, different objects use separate pools of IDs.

Description

Timeouts are cancelled using clearTimeout().

To call a function repeatedly (e.g., every N milliseconds), consider using setInterval().

Non-number delay values are silently coerced into numbers

If setTimeout() is called with delay value that's not a number, implicit type coercion is silently done on the value to convert it to a number. For example, the following code incorrectly uses the string "1000" for the delay value, rather than the number 1000 – but it nevertheless works, because when the code runs, the string is coerced into the number 1000, and so the code executes 1 second later.

js
setTimeout(() => {
  console.log("Delayed for 1 second.");
}, "1000");

But in many cases, the implicit type coercion can lead to unexpected and surprising results. For example, when the following code runs, the string "1 second" ultimately gets coerced into the number 0 — and so, the code executes immediately, with zero delay.

js
setTimeout(() => {
  console.log("Delayed for 1 second.");
}, "1 second");

Therefore, don't use strings for the delay value but instead always use numbers:

js
setTimeout(() => {
  console.log("Delayed for 1 second.");
}, 1000);

Working with asynchronous functions

setTimeout() is an asynchronous function, meaning that the timer function will not pause execution of other functions in the functions stack. In other words, you cannot use setTimeout() to create a "pause" before the next function in the function stack fires.

See the following example:

js
setTimeout(() => {
  console.log("this is the first message");
}, 5000);
setTimeout(() => {
  console.log("this is the second message");
}, 3000);
setTimeout(() => {
  console.log("this is the third message");
}, 1000);

// Output:

// this is the third message
// this is the second message
// this is the first message

Notice that the first function does not create a 5-second "pause" before calling the second function. Instead, the first function is called, but waits 5 seconds to execute. While the first function is waiting to execute, the second function is called, and a 3-second wait is applied to the second function before it executes. Since neither the first nor the second function's timers have completed, the third function is called and completes its execution first. Then the second follows. Then finally the first function is executed after its timer finally completes.

To create a progression in which one function only fires after the completion of another function, see the documentation on Promises.

The "this" problem

When you pass a method to setTimeout(), it will be invoked with a this value that may differ from your expectation. The general issue is explained in detail in the JavaScript reference.

Code executed by setTimeout() is called from an execution context separate from the function from which setTimeout was called. The usual rules for setting the this keyword for the called function apply, and if you have not set this in the call or with bind, it will default to the window (or global) object. It will not be the same as the this value for the function that called setTimeout.

See the following example:

js
const myArray = ["zero", "one", "two"];
myArray.myMethod = function (sProperty) {
  console.log(arguments.length > 0 ? this[sProperty] : this);
};

myArray.myMethod(); // prints "zero,one,two"
myArray.myMethod(1); // prints "one"

The above works because when myMethod is called, its this is set to myArray by the call, so within the function, this[sProperty] is equivalent to myArray[sProperty]. However, in the following:

js
setTimeout(myArray.myMethod, 1.0 * 1000); // prints "[object Window]" after 1 second
setTimeout(myArray.myMethod, 1.5 * 1000, "1"); // prints "undefined" after 1.5 seconds

The myArray.myMethod function is passed to setTimeout, then when it's called, its this is not set, so it defaults to the window object.

There's also no option to pass a thisArg to setTimeout as there is in Array methods such as forEach() and reduce(). As shown below, using call to set this doesn't work either.

js
setTimeout.call(myArray, myArray.myMethod, 2.0 * 1000); // error
setTimeout.call(myArray, myArray.myMethod, 2.5 * 1000, 2); // same error

Solutions

Use a wrapper function

A common way to solve the problem is to use a wrapper function that sets this to the required value:

js
setTimeout(function () {
  myArray.myMethod();
}, 2.0 * 1000); // prints "zero,one,two" after 2 seconds
setTimeout(function () {
  myArray.myMethod("1");
}, 2.5 * 1000); // prints "one" after 2.5 seconds

The wrapper function can be an arrow function:

js
setTimeout(() => {
  myArray.myMethod();
}, 2.0 * 1000); // prints "zero,one,two" after 2 seconds
setTimeout(() => {
  myArray.myMethod("1");
}, 2.5 * 1000); // prints "one" after 2.5 seconds
Use bind()

Alternatively, you can use bind() to set the value of this for all calls to a given function:

js
const myArray = ["zero", "one", "two"];
const myBoundMethod = function (sProperty) {
  console.log(arguments.length > 0 ? this[sProperty] : this);
}.bind(myArray);

myBoundMethod(); // prints "zero,one,two" because 'this' is bound to myArray in the function
myBoundMethod(1); // prints "one"
setTimeout(myBoundMethod, 1.0 * 1000); // still prints "zero,one,two" after 1 second because of the binding
setTimeout(myBoundMethod, 1.5 * 1000, "1"); // prints "one" after 1.5 seconds

Passing string literals

Passing a string instead of a function to setTimeout() has the same problems as using eval().

js
// Don't do this
setTimeout("console.log('Hello World!');", 500);
js
// Do this instead
setTimeout(() => {
  console.log("Hello World!");
}, 500);

A string passed to setTimeout() is evaluated in the global context, so local symbols in the context where setTimeout() was called will not be available when the string is evaluated as code.

Reasons for delays longer than specified

There are a number of reasons why a timeout may take longer to fire than anticipated. This section describes the most common reasons.

Nested timeouts

As specified in the HTML standard, browsers will enforce a minimum timeout of 4 milliseconds once a nested call to setTimeout has been scheduled 5 times.

This can be seen in the following example, in which we nest a call to setTimeout with a delay of 0 milliseconds, and log the delay each time the handler is called. The first four times, the delay is approximately 0 milliseconds, and after that it is approximately 4 milliseconds:

html
<button id="run">Run</button>
<table>
  <thead>
    <tr>
      <th>Previous</th>
      <th>This</th>
      <th>Actual delay</th>
    </tr>
  </thead>
  <tbody id="log"></tbody>
</table>
js
let last = 0;
let iterations = 10;

function timeout() {
  // log the time of this call
  logline(new Date().getMilliseconds());
  // if we are not finished, schedule the next call
  if (iterations-- > 0) {
    setTimeout(timeout, 0);
  }
}

function run() {
  // clear the log
  const log = document.querySelector("#log");
  while (log.lastElementChild) {
    log.removeChild(log.lastElementChild);
  }

  // initialize iteration count and the starting timestamp
  iterations = 10;
  last = new Date().getMilliseconds();
  // start timer
  setTimeout(timeout, 0);
}

function logline(now) {
  // log the last timestamp, the new timestamp, and the difference
  const tableBody = document.getElementById("log");
  const logRow = tableBody.insertRow();
  logRow.insertCell().textContent = last;
  logRow.insertCell().textContent = now;
  logRow.insertCell().textContent = now - last;
  last = now;
}

document.querySelector("#run").addEventListener("click", run);

Timeouts in inactive tabs

To reduce the load (and associated battery usage) from background tabs, browsers will enforce a minimum timeout delay in inactive tabs. It may also be waived if a page is playing sound using a Web Audio API AudioContext.

The specifics of this are browser-dependent:

  • Firefox Desktop and Chrome both have a minimum timeout of 1 second for inactive tabs.
  • Firefox for Android has a minimum timeout of 15 minutes for inactive tabs and may unload them entirely.
  • Firefox does not throttle inactive tabs if the tab contains an AudioContext.

Throttling of tracking scripts

Firefox enforces additional throttling for scripts that it recognizes as tracking scripts. When running in the foreground, the throttling minimum delay is still 4ms. In background tabs, however, the throttling minimum delay is 10,000 ms, or 10 seconds, which comes into effect 30 seconds after a document has first loaded.

See Tracking Protection for more details.

Late timeouts

The timeout can also fire later than expected if the page (or the OS/browser) is busy with other tasks. One important case to note is that the function or code snippet cannot be executed until the thread that called setTimeout() has terminated. For example:

js
function foo() {
  console.log("foo has been called");
}
setTimeout(foo, 0);
console.log("After setTimeout");

Will write to the console:

After setTimeout
foo has been called

This is because even though setTimeout was called with a delay of zero, it's placed on a queue and scheduled to run at the next opportunity; not immediately. Currently-executing code must complete before functions on the queue are executed, thus the resulting execution order may not be as expected.

Deferral of timeouts during pageload

Firefox will defer firing setTimeout() timers while the current tab is loading. Firing is deferred until the main thread is deemed idle (similar to window.requestIdleCallback()), or until the load event is fired.

WebExtension background pages and timers

In WebExtensions, setTimeout() does not work reliably. Extension authors should use the alarms API instead.

Maximum delay value

Browsers store the delay as a 32-bit signed integer internally. This causes an integer overflow when using delays larger than 2,147,483,647 ms (about 24.8 days), resulting in the timeout being executed immediately.

Examples

Setting and clearing timeouts

The following example sets up two simple buttons in a web page and hooks them to the setTimeout() and clearTimeout() routines. Pressing the first button will set a timeout which shows a message after two seconds and stores the timeout id for use by clearTimeout(). You may optionally cancel this timeout by pressing on the second button.

HTML

html
<button onclick="delayedMessage();">Show a message after two seconds</button>
<button onclick="clearMessage();">Cancel message before it happens</button>

<div id="output"></div>

JavaScript

js
let timeoutID;

function setOutput(outputContent) {
  document.querySelector("#output").textContent = outputContent;
}

function delayedMessage() {
  setOutput("");
  timeoutID = setTimeout(setOutput, 2 * 1000, "That was really slow!");
}

function clearMessage() {
  clearTimeout(timeoutID);
}

Result

See also the clearTimeout() example.

Specifications

Specification
HTML Standard
# dom-settimeout-dev

Browser compatibility

BCD tables only load in the browser

See also