AnalyserNode.getByteFrequencyData()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.

AnalyserNode 介面的 getByteFrequencyData() 方法會將當前的頻率資料複製到 Uint8Array (無號 byte 陣列)。

如果陣列的元素數目比 AnalyserNode.frequencyBinCount 少的話,多餘的元素會被 drop 掉。如果比需要的少的話,多餘的元素會被忽略。

語法

js
var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
var dataArray = new Uint8Array(analyser.frequencyBinCount); // Uint8Array 應該要和 frequencyBinCount 等長
analyser.getByteFrequencyData(dataArray); // 將 getByteFrequencyData() 回傳的資料放進 Uint8Array

回傳值

範例

下面的範例顯示出 AudioContext 用於建立一個 AnalyserNode 的基本用法,然後 requestAnimationFrame 以及 <canvas> 用來重複收集當前聲音輸入的頻率資料並在 "winamp bargraph style" 畫出輸出。若要知道更完整的範例或是資訊,請參考 Voice-change-O-matic demo (看 app.js 第 128–205 行 會有相關的程式碼)。

js
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();

  ...

analyser.fftSize = 256;
var bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);

canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);

function draw() {
  drawVisual = requestAnimationFrame(draw);

  analyser.getByteFrequencyData(dataArray);

  canvasCtx.fillStyle = 'rgb(0, 0, 0)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);

  var barWidth = (WIDTH / bufferLength) * 2.5;
  var barHeight;
  var x = 0;

  for(var i = 0; i < bufferLength; i++) {
    barHeight = dataArray[i];

    canvasCtx.fillStyle = 'rgb(' + (barHeight+100) + ',50,50)';
    canvasCtx.fillRect(x,HEIGHT-barHeight/2,barWidth,barHeight/2);

    x += barWidth + 1;
  }
};

draw();

參數

陣列

頻率定義域會被複製進去的 Uint8Array

規範

Specification
Web Audio API
# dom-analysernode-getbytefrequencydata

瀏覽器相容性

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