method displays the given
ImageBitmap in the canvas associated with this
rendering context. The ownership of the
ImageBitmap is transferred to the
canvas as well.
This method was previously named
transferImageBitmap(), but was renamed in
a spec change. The old name is being kept as an alias to avoid code breakage.
const htmlCanvas = document .getElementById("htmlCanvas") .getContext("bitmaprenderer"); // Draw a WebGL scene offscreen const offscreen = new OffscreenCanvas(256, 256); const gl = offscreen.getContext("webgl"); // Perform some drawing using the gl context // Transfer the current frame to the visible canvas const bitmap = offscreen.transferToImageBitmap(); htmlCanvas.transferFromImageBitmap(bitmap);
|HTML Standard |
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