GamepadHapticActuator: reset() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

The reset() method of the GamepadHapticActuator interface stops the hardware from playing an active vibration effect.

Syntax

js
reset()

Parameters

None.

Return value

A promise that resolves with "complete" if the effect is successfully reset, or "preempted" if the effect was stopped or replaced by another effect.

The promise may reject with the following exception types:

InvalidStateError DOMException

Promise rejects with InvalidStateError if the current document is not active or hidden.

Examples

js
const gamepad = navigator.getGamepads()[0];

setTimeout(() => {
  gamepad.vibrationActuator.reset();
}, 150);

gamepad.vibrationActuator
  .playEffect("dual-rumble", {
    startDelay: 0,
    duration: 200,
    weakMagnitude: 1.0,
    strongMagnitude: 1.0,
  })
  .then((result) => console.log(result));
// Should log "preempted" because reset() will run before the effect ends

Specifications

Specification
Gamepad
# dom-gamepadhapticactuator-reset

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
reset

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
No support
No support

See also