GamepadHapticActuator.pulse()

Experimental

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The pulse() method of the GamepadHapticActuator interface makes the hardware pulse at a certain intensity for a specified duration.

Syntax

gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { ... });

Parameters

value
A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
duration
A double representing the duration of the pulse, in milliseconds.

Note: Repeated calls to pulse() override the previous calls if they are still ongoing.

Return value

A promise that resolves with a value of true when the pulse has successfully completed.

Examples

TBC

Specifications

Specification Status Comment
Gamepad Extensions
The definition of 'pulse()' in that specification.
Editor's Draft Initial definition

Browser compatibility

BCD tables only load in the browser

See also