pulse() method of the
GamepadHapticActuator interface makes the hardware pulse at a certain intensity for a specified duration.
A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
A double representing the duration of the pulse, in milliseconds.
Note: Repeated calls to
pulse() override the previous calls if they are still ongoing.
A promise that resolves with a value of
true when the pulse has successfully completed.
const gamepad = navigator.getGamepads(); gamepad.hapticActuators.pulse(1.0, 200);
|Gamepad Extensions |
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