GamepadHapticActuator: pulse() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

The pulse() method of the GamepadHapticActuator interface makes the hardware pulse at a certain intensity for a specified duration.

Syntax

js
pulse(value, duration)

Parameters

value

A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).

duration

A double representing the duration of the pulse, in milliseconds.

Note: Repeated calls to pulse() override the previous calls if they are still ongoing.

Return value

A promise that resolves with a value of true when the pulse has successfully completed.

Examples

js
const gamepad = navigator.getGamepads()[0];

gamepad.hapticActuators[0].pulse(1.0, 200);

Specifications

Specification
Gamepad Extensions
# dom-gamepadhapticactuator-pulse

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
pulse

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
No support
No support

See also