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GamepadHapticActuator.pulse()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The pulse() method of the GamepadHapticActuator interface makes the hardware pulse at a certain intensity for a specified duration.

Syntax

gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { ... });

Parameters

value
A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
duration
A double representing the duration of the pulse, in milliseconds.

Note: Repeated calls to pulse() override the previous calls if they are still ongoing.

Return value

A promise that resolves with a value of true when the pulse has successfully completed.

Examples

TBC

Specifications

Specification Status Comment
Gamepad Extensions
The definition of 'pulse()' in that specification.
Editor's Draft Initial definition

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic Support No Notrue1 2 No No No
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support No No No No No No No

1. The flag is enabled by default in Firefox Nightly and Beta, versions 55 and above.

2. From version true, this feature is behind the dom.gamepad-extensions.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.

See also

Document Tags and Contributors

 Contributors to this page: fscholz, chrisdavidmills
 Last updated by: fscholz,