The GamepadButton.pressed
property of the GamepadButton
interface returns a boolean
indicating whether the button is currently pressed (true
) or unpressed (false
).
Syntax
var isPressed = navigator.getGamepads()[0].pressed;
Example
var gp = navigator.getGamepads()[0]; // Get the first gamepad object if(gp.buttons[0].pressed == true) { // respond to button being pressed }
Value
A boolean
.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'GamepadButton.pressed' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Update compatibility data on GitHub
Desktop | Mobile | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic support | Chrome
Full support
35
| Edge Full support 12 | Firefox
Full support
29
| IE No support No | Opera
Full support
22
| Safari No support No | WebView Android No support No | Chrome Android Full support Yes | Edge Mobile Full support Yes | Firefox Android Full support 32 | Opera Android No support No | Safari iOS No support No | Samsung Internet Android Full support Yes |
Legend
- Full support
- Full support
- No support
- No support
- User must explicitly enable this feature.
- User must explicitly enable this feature.
- Requires a vendor prefix or different name for use.
- Requires a vendor prefix or different name for use.
See also
Document Tags and Contributors
Tags:
Contributors to this page:
connorshea,
fscholz,
erikadoyle,
Sebastianz,
teoli,
Sheppy,
ScottMichaud,
chrisdavidmills
Last updated by:
connorshea,