GamepadButton.pressed

The GamepadButton.pressed property of the GamepadButton interface returns a boolean indicating whether the button is currently pressed (true) or unpressed (false).

Syntax

var isPressed = navigator.getGamepads()[0].pressed;

Example

var gp = navigator.getGamepads()[0]; // Get the first gamepad object

if(gp.buttons[0].pressed == true) {
  // respond to button being pressed 
}

Value

A boolean.

Specifications

Specification Status Comment
Gamepad
The definition of 'GamepadButton.pressed' in that specification.
Working Draft Initial definition

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidiOS SafariSamsung Internet
Basic supportChrome Full support 35
Full support 35
No support 21 — 34
Prefixed
Prefixed Requires the vendor prefix: webkit
Edge Full support 12Firefox Full support 29
Full support 29
No support 24 — 28
Disabled
Disabled From version 24 until version 28 (exclusive): this feature is behind the dom.gamepad.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.
IE No support NoOpera Full support 22
Full support 22
No support 15 — 21
Prefixed
Prefixed Requires the vendor prefix: webkit
Safari No support NoWebView Android No support NoChrome Android Full support YesEdge Mobile Full support YesFirefox Android Full support 32Opera Android No support NoSafari iOS No support NoSamsung Internet Android Full support Yes

Legend

Full support  
Full support
No support  
No support
User must explicitly enable this feature.
User must explicitly enable this feature.
Requires a vendor prefix or different name for use.
Requires a vendor prefix or different name for use.

See also

Document Tags and Contributors

Last updated by: connorshea,