Path2D: addPath() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The Path2D.addPath() method of the Canvas 2D API adds one Path2D object to another Path2D object.

Syntax

js
addPath(path)
addPath(path, transform)

Parameters

path

A Path2D path to add.

transform Optional

A DOMMatrix to be used as the transformation matrix for the path that is added. (Technically an object that possesses the same properties as a DOMMatrix object.)

Return value

None (undefined).

Examples

Adding a path to an existing path

This example adds one path to another.

HTML

html
<canvas id="canvas"></canvas>

JavaScript

First, we create two separate Path2D objects, each of which contains a rectangle made using the rect() method. We then create a matrix using DOMMatrix(). We then add the second path to the first using addPath(), also applying the matrix to move the second path to the right. Finally, we draw the first path (which now contains both rectangles) using fill().

js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

// Create first path and add a rectangle
let p1 = new Path2D();
p1.rect(0, 0, 100, 150);

// Create second path and add a rectangle
let p2 = new Path2D();
p2.rect(0, 0, 100, 75);

// Create transformation matrix that moves 200 points to the right
let m = new DOMMatrix();
m.a = 1;
m.b = 0;
m.c = 0;
m.d = 1;
m.e = 200;
m.f = 0;

// Add second path to the first path
p1.addPath(p2, m);

// Draw the first path
ctx.fill(p1);

Result

Specifications

Specification
HTML Standard
# dom-path2d-addpath-dev

Browser compatibility

BCD tables only load in the browser

See also

  • The interface defining this method: Path2D