GamepadHapticActuator: reset() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
The reset()
method of the GamepadHapticActuator
interface stops the hardware from playing an active vibration effect.
Syntax
js
reset()
Parameters
None.
Return value
A promise that resolves with "complete"
if the effect is successfully reset, or "preempted"
if the effect was stopped or replaced by another effect.
The promise may reject with the following exception types:
InvalidStateError
DOMException
-
Promise rejects with
InvalidStateError
if the current document is not active or hidden.
Examples
js
const gamepad = navigator.getGamepads()[0];
setTimeout(() => {
gamepad.vibrationActuator.reset();
}, 150);
gamepad.vibrationActuator
.playEffect("dual-rumble", {
startDelay: 0,
duration: 200,
weakMagnitude: 1.0,
strongMagnitude: 1.0,
})
.then((result) => console.log(result));
// Should log "preempted" because reset() will run before the effect ends
Specifications
Specification |
---|
Gamepad # dom-gamepadhapticactuator-reset |
Browser compatibility
BCD tables only load in the browser