VRPose.angularAcceleration

Experimental

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The angularAcceleration read-only property of the VRPose interface returns an array representing the angular acceleration vector of the VRDisplay at the current VRPose.timestamp, in meters per second per second.

In other words, the current acceleration of the sensor's rotation around the x, y, and z axes.

Syntax

var myAngularAcceleration = VRPose.angularAcceleration;

Value

A Float32Array, or null if the VR sensor is not able to provide angular acceleration information.

Examples

// rendering loop for a VR scene
function drawVRScene() {
  // WebVR: Request the next frame of the animation
  vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene);

  // Populate frameData with the data of the next frame to display
  vrDisplay.getFrameData(frameData);

  // Retrieve the angular acceleration values for use in rendering
  // curFramePose is a VRPose object
  var curFramePose = frameData.pose;
  var angAcc = curFramePose.angularAcceleration;
  var aax = angAcc[0];
  var aay = angAcc[1];
  var aaz = angAcc[2];

  // render the scene
  ...

  // WebVR: submit the rendered frame to the VR display
  vrDisplay.submitFrame();
}

Specifications

Specification Status Comment
WebVR 1.1
The definition of 'angularAcceleration' in that specification.
Draft Initial definition

Browser compatibility

BCD tables only load in the browser

See also