Window: error event
The error
event is fired on a Window
object when a resource failed to load or couldn't be used — for example if a script has an execution error.
Syntax
Use the event name in methods like addEventListener()
, or set an event handler property.
addEventListener("error", (event) => {});
onerror = (message, source, lineno, colno, error) => {};
Note: For historical reasons, onerror
on Window
and WorkerGlobalScope
objects is the only event handler property that receives more than one argument.
Event type
The event object is a ErrorEvent
instance if it was generated from a user interface element, or an Event
instance otherwise.
Description
Event handler property
For historical reasons, the onerror
event handler property, on Window
and WorkerGlobalScope
objects only, has different behavior from other event handler properties.
Note that this only applies to handlers assigned to onerror
, not to handlers added using addEventListener()
.
Cancellation
Most event handlers assigned to event handler properties can cancel the event's default behavior by returning false
from the handler:
textarea.onkeydown = () => false;
However, for an event handler property to cancel the default behavior of the error
event of Window
, it must instead return true
:
window.onerror = () => true;
When canceled, the error won't appear in the console, but the current script will still stop executing.
Arguments
The event handler's signature is asymmetric between addEventListener()
and onerror
. The event handler passed to Window.addEventListener()
receives a single ErrorEvent
object, while the onerror
handler receives five arguments, matching the ErrorEvent
object's properties:
message
-
A string containing a human-readable error message describing the problem. Same as
ErrorEvent.message
.Note: In HTML, the content event handler attribute
onerror
on the<body>
element attacheserror
event listeners towindow
(not the<body>
element). For this event handler, the first parameter is calledevent
, notmessage
, although it still contains a string; that is, you would use<body onerror="console.error(event)">
to log the error message. source
-
A string containing the URL of the script that generated the error.
lineno
-
An integer containing the line number of the script file on which the error occurred.
colno
-
An integer containing the column number of the script file on which the error occurred.
error
-
The error being thrown. Usually an
Error
object.
window.onerror = (a, b, c, d, e) => {
console.log(`message: ${a}`);
console.log(`source: ${b}`);
console.log(`lineno: ${c}`);
console.log(`colno: ${d}`);
console.log(`error: ${e}`);
return true;
};
Note: These parameter names are observable with an HTML event handler attribute, where the first parameter is called event
instead of message
.
This special behavior only happens for the onerror
event handler on window
. The Element.onerror
handler still receives a single ErrorEvent
object.
Examples
Live example
HTML
<div class="controls">
<button id="script-error" type="button">Generate script error</button>
<img class="bad-img" />
</div>
<div class="event-log">
<label for="eventLog">Event log:</label>
<textarea
readonly
class="event-log-contents"
rows="8"
cols="30"
id="eventLog"></textarea>
</div>
JavaScript
const log = document.querySelector(".event-log-contents");
window.addEventListener("error", (event) => {
log.textContent = `${log.textContent}${event.type}: ${event.message}\n`;
console.log(event);
});
const scriptError = document.querySelector("#script-error");
scriptError.addEventListener("click", () => {
const badCode = "const s;";
eval(badCode);
});
Result
Specifications
Specification |
---|
HTML Standard # event-error |
HTML Standard # handler-onerror |
Browser compatibility
BCD tables only load in the browser
See also
- This event on
Element
targets:error
event