Clearing by clicking
This example demonstrates how to combine user interaction with WebGL graphics operations by clearing the rendering context with a random color when the user clicks.
Clearing the rendering context with random colors
This example provides a simple illustration of how to combine WebGL and user interaction. Every time the user clicks the canvas or the button, the canvas is cleared with a new randomly chosen color.
Note how we embed the WebGL function calls inside the event handler function.
html
<p>
A very simple WebGL program that still shows some color and user interaction.
</p>
<p>
You can repeatedly click the empty canvas or the button below to change color.
</p>
<canvas id="canvas-view">
Your browser does not seem to support HTML canvas.
</canvas>
<button id="color-switcher">Press here to switch color</button>
css
body {
text-align: center;
}
canvas {
display: block;
width: 280px;
height: 210px;
margin: auto;
padding: 0;
border: none;
background-color: black;
}
button {
display: inline-block;
font-size: inherit;
margin: auto;
padding: 0.6em;
}
js
window.addEventListener(
"load",
function setupWebGL(evt) {
"use strict";
// Cleaning after ourselves. The event handler removes
// itself, because it only needs to run once.
window.removeEventListener(evt.type, setupWebGL, false);
// Adding the same click event handler to both canvas and
// button.
const canvas = document.querySelector("#canvas-view");
const button = document.querySelector("#color-switcher");
canvas.addEventListener("click", switchColor, false);
button.addEventListener("click", switchColor, false);
// A variable to hold the WebGLRenderingContext.
let gl;
// The click event handler.
function switchColor() {
// Referring to the externally defined gl variable.
// If undefined, try to obtain the WebGLRenderingContext.
// If failed, alert user of failure.
// Otherwise, initialize the drawing buffer (the viewport).
if (!gl) {
gl =
canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if (!gl) {
alert(
"Failed to get WebGL context.\n" +
"Your browser or device may not support WebGL.",
);
return;
}
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
}
// Get a random color value using a helper function.
const color = getRandomColor();
// Set the clear color to the random color.
gl.clearColor(color[0], color[1], color[2], 1.0);
// Clear the context with the newly set color. This is
// the function call that actually does the drawing.
gl.clear(gl.COLOR_BUFFER_BIT);
}
// Random color helper function.
function getRandomColor() {
return [Math.random(), Math.random(), Math.random()];
}
},
false,
);
The source code of this example is also available on GitHub.