The Math.acos() function returns the arccosine (in radians) of a number, that is

x[-1;1],Math.acos(x)=arccos(x)= the unique y[0;π]such thatcos(y)=x\forall x \in [{-1};1],\;\mathtt{\operatorname{Math.acos}(x)} = \arccos(x) = \text{ the unique } \; y \in [0; \pi] \, \text{such that} \; \cos(y) = x




A number.


The acos method returns a numeric value between 0 and pi radians for x between -1 and 1. If the value of number is outside this range, it returns NaN.

Because acos is a static method of Math, you always use it as Math.acos(), rather than as a method of a Math object you created (Math is not a constructor).


Example: Using Math.acos

Math.acos(-2);  // NaN
Math.acos(-1);  // 3.141592653589793
Math.acos(0);   // 1.5707963267948966
Math.acos(0.5); // 1.0471975511965979
Math.acos(1);   // 0
Math.acos(2);   // NaN

For values less than -1 or greater than 1, Math.acos returns NaN.


Specification Status Comment
ECMAScript 1st Edition. Implemented in JavaScript 1.0 Standard Initial definition.
ECMAScript Language Specification 5.1th Edition (ECMA-262) Standard  
ECMAScript Language Specification 6th Edition (ECMA-262) Draft  

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support (Yes) (Yes) (Yes) (Yes) (Yes)
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)

See also

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