Math.acos()

The Math.acos() function returns the arccosine (in radians) of a number, that is

x [ - 1 ; 1 ] , Math.acos ( x ) = arccos ( x ) = the unique y [ 0 ; π ] such that cos ( y ) = x \forall x \in [{-1};1],\;\mathtt{\operatorname{Math.acos}(x)} = \arccos(x) = \text{ the unique } \; y \in [0; \pi] \, \text{such that} \; \cos(y) = x

Syntax

Math.acos(x)

Parameters

x
A number representing a cosine, where x is between -1 and 1.

Return value

The arccosine (angle in radians) of the given number if it's between -1 and 1; otherwise, NaN.

Description

The Math.acos() method returns a numeric value between 0 and π radians for x between -1 and 1. If the value of x is outside this range, it returns NaN.

Because acos() is a static method of Math, you always use it as Math.acos(), rather than as a method of a Math object you created (Math is not a constructor).

Examples

Using Math.acos()

Math.acos(-2);  // NaN
Math.acos(-1);  // 3.141592653589793
Math.acos(0);   // 1.5707963267948966
Math.acos(0.5); // 1.0471975511965979
Math.acos(1);   // 0
Math.acos(2);   // NaN

For values less than -1 or greater than 1, Math.acos() returns NaN.

Specifications

Specification
ECMAScript (ECMA-262)
The definition of 'Math.acos' in that specification.

Browser compatibility

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See also