DOMMatrixReadOnly: translate() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.

Note: This feature is available in Web Workers.

The translate() method of the DOMMatrixReadOnly interface creates a new matrix being the result of the original matrix with a translation applied.

Syntax

js
DOMMatrix.translate(translateX, translateY)
DOMMatrix.translate(translateX, translateY, translateZ)

Parameters

translateX

A number representing the abscissa (x-coordinate) of the translating vector.

translateY

A number representing the ordinate (y-coordinate) of the translating vector.

translateZ Optional

A number representing the z component of the translating vector. If not supplied, this defaults to 0. If this is anything other than 0, the resulting matrix will be 3D.

Return value

Returns a DOMMatrix containing a new matrix being the result of the matrix being translated by the given vector. The original matrix is not modified.

If a translation is applied about the z-axis, the resulting matrix will be a 4x4 3D matrix.

Examples

This SVG contains two squares, one red and one blue, each positioned at the document origin:

html
<svg width="250" height="250" viewBox="0 0 50 50">
  <rect width="25" height="25" fill="red" />
  <rect id="transformed" width="25" height="25" fill="blue" />
</svg>

The following JavaScript first creates an identity matrix, then uses the translate() method to create a new, translated matrix — which is then applied to the blue square as a transform. The red square is left in place.

js
const matrix = new DOMMatrixReadOnly().translate(25, 25);

document
  .querySelector("#transformed")
  .setAttribute("transform", matrix.toString());

Specifications

Specification
Geometry Interfaces Module Level 1
# dom-dommatrixreadonly-translate

Browser compatibility

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