PaintWorkletGlobalScope
        
        
          Limited availability
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The PaintWorkletGlobalScope interface of the CSS Painting API represents the global object available inside a paint Worklet.
Privacy concerns
To avoid leaking visited links, this feature is currently disabled in Chrome-based browsers for <a> elements with an href attribute, and for children of such elements. For details, see the following:
- The CSS Painting API Privacy Considerations section
 - The CSS Painting API spec issue "CSS Paint API leaks browsing history"
 
Instance properties
This interface inherits properties from WorkletGlobalScope.
PaintWorkletGlobalScope.devicePixelRatioRead only Experimental- 
Returns the current device's ratio of physical pixels to logical pixels.
 
Instance methods
This interface inherits methods from WorkletGlobalScope.
PaintWorkletGlobalScope.registerPaint()Experimental- 
Registers a class to programmatically generate an image where a CSS property expects a file.
 
Examples
The following three examples go together to show creating, loading, and using a paint Worklet.
Create a paint worklet
The following shows an example worklet module. This should be in a separate js file. Note that registerPaint() is called without a reference to a paint Worklet.
class CheckerboardPainter {
  paint(ctx, geom, properties) {
    // The global object here is a PaintWorkletGlobalScope
    // Methods and properties can be accessed directly
    // as global features or prefixed using self
    const dpr = self.devicePixelRatio;
    // Use `ctx` as if it was a normal canvas
    const colors = ["red", "green", "blue"];
    const size = 32;
    for (let y = 0; y < geom.height / size; y++) {
      for (let x = 0; x < geom.width / size; x++) {
        const color = colors[(x + y) % colors.length];
        ctx.beginPath();
        ctx.fillStyle = color;
        ctx.rect(x * size, y * size, size, size);
        ctx.fill();
      }
    }
  }
}
// Register our class under a specific name
registerPaint("checkerboard", CheckerboardPainter);
Load a paint worklet
The following example demonstrates loading the above worklet from its js file and does so by feature detection.
if ("paintWorklet" in CSS) {
  CSS.paintWorklet.addModule("checkerboard.js");
}
Use a paint worklet
This example shows how to use a paint Worklet in a stylesheet, including the simplest way to provide a fallback if CSS.paintWorklet isn't supported.
textarea {
  background-image: url("checkerboard.png"); /* Fallback */
  background-image: paint(checkerboard);
}
You can also use the @supports at-rule.
@supports (background: paint(id)) {
  textarea {
    background-image: paint(checkerboard);
  }
}
Specifications
| Specification | 
|---|
| CSS Painting API Level 1> # paintworkletglobalscope>  | 
            
Browser compatibility
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