AnalyserNode.frequencyBinCount

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.

frequencyBinCount 的值固定为 AnalyserNode 接口中 fftSize 值的一半。该属性通常用于可视化的数据值的数量。

语法

js
var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
var bufferLength = analyser.frequencyBinCount;

值类型

无符号长整形 (unsigned long).

例子

下面的例子展示了 AudioContext 创建一个 AnalyserNode, 然后用 requestAnimationFrame<canvas> 去反复收集频率数据,并绘制为一个柱状风格的输出 (频谱).

更多的例子/信息,查看 Voice-change-O-matic 演示 (相关代码在 app.js 的 128 行~205 行).

js
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
analyser.minDecibels = -90;
analyser.maxDecibels = -10;

  ...

analyser.fftSize = 256;
var bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);

canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);

function draw() {
  drawVisual = requestAnimationFrame(draw);

  analyser.getByteFrequencyData(dataArray);

  canvasCtx.fillStyle = 'rgb(0, 0, 0)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);

  var barWidth = (WIDTH / bufferLength) * 2.5;
  var barHeight;
  var x = 0;

  for(var i = 0; i < bufferLength; i++) {
    barHeight = dataArray[i];

    canvasCtx.fillStyle = 'rgb(' + (barHeight+100) + ',50,50)';
    canvasCtx.fillRect(x,HEIGHT-barHeight/2,barWidth,barHeight/2);

    x += barWidth + 1;
  }
};

draw();

规范

Specification
Web Audio API
# dom-analysernode-frequencybincount

浏览器兼容性

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
frequencyBinCount

Legend

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Full support
Full support

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