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    The Object.create() method creates a new object with the specified prototype object and properties.


    Object.create(proto[, propertiesObject])


    The object which should be the prototype of the newly-created object.
    Optional. If specified and not undefined, an object whose enumerable own properties (that is, those properties defined upon itself and not enumerable properties along its prototype chain) specify property descriptors to be added to the newly-created object, with the corresponding property names. These properties correspond to the second argument of Object.defineProperties().


    Throws a TypeError exception if the proto parameter isn't null or an object.


    Example: Classical inheritance with Object.create()

    Below is an example of how to use Object.create() to achieve classical inheritance. This is for single inheritance, which is all that JavaScript supports.

    // Shape - superclass
    function Shape() {
      this.x = 0;
      this.y = 0;
    // superclass method
    Shape.prototype.move = function(x, y) {
      this.x += x;
      this.y += y;'Shape moved.');
    // Rectangle - subclass
    function Rectangle() {; // call super constructor.
    // subclass extends superclass
    Rectangle.prototype = Object.create(Shape.prototype);
    Rectangle.prototype.constructor = Rectangle;
    var rect = new Rectangle();
    console.log('Is rect an instance of Rectangle? ' + (rect instanceof Rectangle)); // true
    console.log('Is rect an instance of Shape? ' + (rect instanceof Shape)); // true
    rect.move(1, 1); // Outputs, 'Shape moved.'

    If you wish to inherit from multiple objects, then mixins are a possibility.

    function MyClass() {;;
    MyClass.prototype = Object.create(SuperClass.prototype); // inherit
    mixin(MyClass.prototype, OtherSuperClass.prototype); // mixin
    MyClass.prototype.myMethod = function() {
      // do a thing

    The mixin function would copy the functions from the superclass prototype to the subclass prototype, the mixin function needs to be supplied by the user. An example of a mixin like function would be jQuery.extend().

    Example: Using propertiesObject argument with Object.create()

    var o;
    // create an object with null as prototype
    o = Object.create(null);
    o = {};
    // is equivalent to:
    o = Object.create(Object.prototype);
    // Example where we create an object with a couple of sample properties.
    // (Note that the second parameter maps keys to *property descriptors*.)
    o = Object.create(Object.prototype, {
      // foo is a regular 'value property'
      foo: { writable: true, configurable: true, value: 'hello' },
      // bar is a getter-and-setter (accessor) property
      bar: {
        configurable: false,
        get: function() { return 10; },
        set: function(value) { console.log('Setting `` to', value); }
    /* with ES5 Accessors our code can look like this
        get function() { return 10; },
        set function(value) { console.log('setting `` to', value); } */
    function Constructor() {}
    o = new Constructor();
    // is equivalent to:
    o = Object.create(Constructor.prototype);
    // Of course, if there is actual initialization code in the
    // Constructor function, the Object.create() cannot reflect it
    // create a new object whose prototype is a new, empty object
    // and a adding single property 'p', with value 42
    o = Object.create({}, { p: { value: 42 } });
    // by default properties ARE NOT writable, enumerable or configurable:
    o.p = 24;
    // 42
    o.q = 12;
    for (var prop in o) {
    // 'q'
    delete o.p;
    // false
    // to specify an ES3 property
    o2 = Object.create({}, {
      p: {
        value: 42,
        writable: true,
        enumerable: true,
        configurable: true


    This polyfill covers the main use case which is creating a new object for which the prototype has been chosen but doesn't take the second argument into account.

    if (typeof Object.create != 'function') {
      Object.create = (function() {
        var Temp = function() {};
        return function (prototype) {
          if (arguments.length > 1) {
            throw Error('Second argument not supported');
          if (typeof prototype != 'object') {
            throw TypeError('Argument must be an object');
          Temp.prototype = prototype;
          var result = new Temp();
          Temp.prototype = null;
          return result;


    Specification Status Comment
    ECMAScript 5.1 (ECMA-262)
    The definition of 'Object.create' in that specification.
    Standard Initial definition. Implemented in JavaScript 1.8.5.
    ECMAScript 6 (ECMA-262)
    The definition of 'Object.create' in that specification.
    Release Candidate  

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
    Basic support 5 4.0 (2) 9 11.60 5
    Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
    Basic support (Yes) (Yes) 4.0 (2) (Yes) 11.50 (Yes)

    Based on Kangax's compat table.

    See also