WEBGL_debug_shaders.getTranslatedShaderSource()

The WEBGL_debug_shaders.getTranslatedShaderSource() method is part of the WebGL API and allows you to debug a translated shader.

Syntax

gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);

Parameters

shader
A WebGLShader to get the translated source from.

Return value

A String containing the translated shader source. An empty string is returned, if:

Examples

var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");

var shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, "void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }");
gl.compileShader(shader);

var src = gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);
console.log(src);
// "void main(){
// (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0));
// }"

Specifications

Specification Status Comment
WEBGL_debug_shaders
The definition of 'WEBGL_debug_shaders.getTranslatedShaderSource' in that specification.
Recommendation Initial definition.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support??No support1????
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support???????

1. This extension is only available, since Firefox 30, behind the webgl.enable-debug-renderer-info and the webgl.enable-privileged-extensions. Since Firefox 30, the extension is activated by default to privileged contexts (chrome context).

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,