WEBGL_debug_shaders: getTranslatedShaderSource() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2020.

The WEBGL_debug_shaders.getTranslatedShaderSource() method is part of the WebGL API and allows you to debug a translated shader.

Syntax

js
getTranslatedShaderSource(shader)

Parameters

shader

A WebGLShader to get the translated source from.

Return value

A String containing the translated shader source. An empty string is returned, if:

Examples

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");

const shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(
  shader,
  "void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }",
);
gl.compileShader(shader);

const src = gl
  .getExtension("WEBGL_debug_shaders")
  .getTranslatedShaderSource(shader);
console.log(src);
// "void main(){
// (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0));
// }"

Specifications

Specification
WebGL WEBGL_debug_shaders Khronos Ratified Extension Specification

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
getTranslatedShaderSource

Legend

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Full support
Full support

See also