Detecting device orientation
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Increasingly, web-enabled devices are capable of determining their orientation; that is, they can report data indicating changes to their orientation with relation to the pull of gravity. In particular, hand-held devices such as mobile phones can use this information to automatically rotate the display to remain upright, presenting a wide-screen view of the web content when the device is rotated so that its width is greater than its height.
There are two JavaScript events that handle orientation information. The first one is the DeviceOrientationEvent
, which is sent when the accelerometer detects a change to the orientation of the device. By receiving and processing the data reported by these orientation events, it's possible to interactively respond to rotation and elevation changes caused by the user moving the device.
The second event is the DeviceMotionEvent
, which is sent when a change in acceleration was added. It is different from the DeviceOrientationEvent
because it is listening for changes in acceleration as opposed to orientation. Sensors that are commonly capable of detecting DeviceMotionEvent
include sensors in laptops to protect moving storage devices. DeviceOrientationEvent
is more commonly found in mobile devices.
Processing orientation events
All you need to do in order to begin receiving orientation change is to listen to the deviceorientation
event:
window.addEventListener("deviceorientation", handleOrientation, true);
After registering your event listener (in this case, a JavaScript function called handleOrientation()
), your listener function periodically gets called with updated orientation data.
The orientation event contains four values:
DeviceOrientationEvent.absolute
DeviceOrientationEvent.alpha
DeviceOrientationEvent.beta
DeviceOrientationEvent.gamma
The event handler function can look something like this:
function handleOrientation(event) {
const absolute = event.absolute;
const alpha = event.alpha;
const beta = event.beta;
const gamma = event.gamma;
// Do stuff with the new orientation data
}
Note: parallax is a polyfill for normalizing the accelerometer and gyroscope data on mobile devices. This is useful for overcoming some of the differences in device support for device orientation.
Orientation values explained
The value reported for each axis indicates the amount of rotation around a given axis in reference to a standard coordinate frame. These are described in greater detail in the Orientation and motion data explained article which is summarized below.
- The
DeviceOrientationEvent.alpha
value represents the motion of the device around the z axis, represented in degrees with values ranging from 0 (inclusive) to 360 (exclusive). - The
DeviceOrientationEvent.beta
value represents the motion of the device around the x axis, represented in degrees with values ranging from -180 (inclusive) to 180 (exclusive). This represents a front to back motion of the device. - The
DeviceOrientationEvent.gamma
value represents the motion of the device around the y axis, represented in degrees with values ranging from -90 (inclusive) to 90 (exclusive). This represents a left to right motion of the device.
Orientation example
This example will work on any browser supporting the deviceorientation
event and running on a device able to detect its orientation.
So let's imagine a ball in a garden:
<div class="garden">
<div class="ball"></div>
</div>
Hold the device parallel to the ground. Rotate along its x and y axes to see the
ball move up/down and left/right respectively.
<pre class="output"></pre>
This garden is 200 pixel wide (yes, it's a tiny one), and the ball is in the center:
.garden {
position: relative;
width: 200px;
height: 200px;
border: 5px solid #ccc;
border-radius: 10px;
}
.ball {
position: absolute;
top: 90px;
left: 90px;
width: 20px;
height: 20px;
background: green;
border-radius: 100%;
}
Now, if we move our device, the ball will move accordingly:
const ball = document.querySelector(".ball");
const garden = document.querySelector(".garden");
const output = document.querySelector(".output");
const maxX = garden.clientWidth - ball.clientWidth;
const maxY = garden.clientHeight - ball.clientHeight;
function handleOrientation(event) {
let x = event.beta; // In degree in the range [-180,180)
let y = event.gamma; // In degree in the range [-90,90)
output.textContent = `beta: ${x}\n`;
output.textContent += `gamma: ${y}\n`;
// Because we don't want to have the device upside down
// We constrain the x value to the range [-90,90]
if (x > 90) {
x = 90;
}
if (x < -90) {
x = -90;
}
// To make computation easier we shift the range of
// x and y to [0,180]
x += 90;
y += 90;
// 10 is half the size of the ball
// It centers the positioning point to the center of the ball
ball.style.left = `${(maxY * y) / 180 - 10}px`; // rotating device around the y axis moves the ball horizontally
ball.style.top = `${(maxX * x) / 180 - 10}px`; // rotating device around the x axis moves the ball vertically
}
window.addEventListener("deviceorientation", handleOrientation);
Click here to open this example in a new window; because deviceorientation
doesn't work in a cross-origin <iframe>
in all browsers.
Processing motion events
Motion events are handled the same way as the orientation events except that they have their own event's name: devicemotion
window.addEventListener("devicemotion", handleMotion, true);
What's really changed are the information provided within the DeviceMotionEvent
object passed as a parameter of the event listener (handleMotion()
in our example).
The motion event contains four properties:
Motion values explained
The DeviceMotionEvent
objects provide web developers with information about the speed of changes for the device's position and orientation. The changes are provided along three axis (see Orientation and motion data explained for details).
For acceleration
and accelerationIncludingGravity
, those axes correspond to the following:
x
-
Represents the axis from West to East
y
-
Represents the axis from South to North
z
-
Represents the axis perpendicular to the ground
For rotationRate
, the situation is a bit different; the information corresponds to the following in each case:
alpha
-
Represents a rotation rate along the axis perpendicular to the screen (or keyboard for desktop).
beta
-
Represents a rotation rate along the axis going from left to right of the plane of the screen (or keyboard for desktop).
gamma
-
Represents a rotation rate along the axis going from bottom to top of the plane of the screen (or keyboard for desktop).
Finally, interval
represents the interval of time, in milliseconds, at which data are obtained from the device.
Specifications
Specification |
---|
Device Orientation and Motion # devicemotion |
Device Orientation and Motion # deviceorientation |
Browser compatibility
api.DeviceMotionEvent
BCD tables only load in the browser
api.DeviceOrientationEvent
BCD tables only load in the browser