Object.prototype.constructor
The constructor
data property of an Object
instance returns a reference to the constructor function that created the instance object. Note that the value of this property is a reference to the function itself, not a string containing the function's name.
Note: This is a property of JavaScript objects. For the constructor
method in classes, see its own reference page.
Value
A reference to the constructor function that created the instance object.
Property attributes of Object.prototype.constructor |
|
---|---|
Writable | yes |
Enumerable | no |
Configurable | yes |
Note: This property is created by default on the prototype
property of every constructor function and is inherited by all objects created by that constructor.
Description
Any object (with the exception of null
prototype objects) will have a constructor
property on its [[Prototype]]
. Objects created with literals will also have a constructor
property that points to the constructor type for that object — for example, array literals create Array
objects, and object literals create plain objects.
const o1 = {};
o1.constructor === Object; // true
const o2 = new Object();
o2.constructor === Object; // true
const a1 = [];
a1.constructor === Array; // true
const a2 = new Array();
a2.constructor === Array; // true
const n = 3;
n.constructor === Number; // true
Note that constructor
usually comes from the constructor's prototype
property. If you have a longer prototype chain, you can usually expect every object in the chain to have a constructor
property.
const o = new TypeError(); // Inheritance: TypeError -> Error -> Object
const proto = Object.getPrototypeOf;
Object.hasOwn(o, "constructor"); // false
proto(o).constructor === TypeError; // true
proto(proto(o)).constructor === Error; // true
proto(proto(proto(o))).constructor === Object; // true
Examples
Displaying the constructor of an object
The following example creates a constructor (Tree
) and an object of that type (theTree
). The example then displays the constructor
property for the object theTree
.
function Tree(name) {
this.name = name;
}
const theTree = new Tree("Redwood");
console.log(`theTree.constructor is ${theTree.constructor}`);
This example displays the following output:
theTree.constructor is function Tree(name) { this.name = name; }
Assigning the constructor property to an object
One can assign the constructor
property of non-primitives.
const arr = [];
arr.constructor = String;
arr.constructor === String; // true
arr instanceof String; // false
arr instanceof Array; // true
const foo = new Foo();
foo.constructor = "bar";
foo.constructor === "bar"; // true
// etc.
This does not overwrite the old constructor
property — it was originally present on the instance's [[Prototype]]
, not as its own property.
const arr = [];
Object.hasOwn(arr, "constructor"); // false
Object.hasOwn(Object.getPrototypeOf(arr), "constructor"); // true
arr.constructor = String;
Object.hasOwn(arr, "constructor"); // true — the instance property shadows the one on its prototype
But even when Object.getPrototypeOf(a).constructor
is re-assigned, it won't change other behaviors of the object. For example, the behavior of instanceof
is controlled by Symbol.hasInstance
, not constructor
:
const arr = [];
arr.constructor = String;
arr instanceof String; // false
arr instanceof Array; // true
There is nothing protecting the constructor
property from being re-assigned or shadowed, so using it to detect the type of a variable should usually be avoided in favor of less fragile ways like instanceof
and Symbol.toStringTag
for objects, or typeof
for primitives.
Changing the constructor of a constructor function's prototype
Every constructor has a prototype
property, which will become the instance's [[Prototype]]
when called via the new
operator. ConstructorFunction.prototype.constructor
will therefore become a property on the instance's [[Prototype]]
, as previously demonstrated.
However, if ConstructorFunction.prototype
is re-assigned, the constructor
property will be lost. For example, the following is a common way to create an inheritance pattern:
function Parent() {
// …
}
Parent.prototype.parentMethod = function () {};
function Child() {
Parent.call(this); // Make sure everything is initialized properly
}
// Pointing the [[Prototype]] of Child.prototype to Parent.prototype
Child.prototype = Object.create(Parent.prototype);
The constructor
of instances of Child
will be Parent
due to Child.prototype
being re-assigned.
This is usually not a big deal — the language almost never reads the constructor
property of an object. The only exception is when using [Symbol.species]
to create new instances of a class, but such cases are rare, and you should be using the extends
syntax to subclass builtins anyway.
However, ensuring that Child.prototype.constructor
always points to Child
itself is crucial when some caller is using constructor
to access the original class from an instance. Take the following case: the object has the create()
method to create itself.
function Parent() {
// …
}
function CreatedConstructor() {
Parent.call(this);
}
CreatedConstructor.prototype = Object.create(Parent.prototype);
CreatedConstructor.prototype.create = function () {
return new this.constructor();
};
new CreatedConstructor().create().create(); // TypeError: new CreatedConstructor().create().create is undefined, since constructor === Parent
In the example above, an exception is thrown, since the constructor
links to Parent
. To avoid this, just assign the necessary constructor you are going to use.
function Parent() {
// …
}
function CreatedConstructor() {
// …
}
CreatedConstructor.prototype = Object.create(Parent.prototype, {
// Return original constructor to Child
constructor: {
value: CreatedConstructor,
enumerable: false, // Make it non-enumerable, so it won't appear in `for...in` loop
writable: true,
configurable: true,
},
});
CreatedConstructor.prototype.create = function () {
return new this.constructor();
};
new CreatedConstructor().create().create(); // it's pretty fine
Note that when manually adding the constructor
property, it's crucial to make the property non-enumerable, so constructor
won't be visited in for...in
loops — as it normally isn't.
If the code above looks like too much boilerplate, you may also consider using Object.setPrototypeOf()
to manipulate the prototype chain.
function Parent() {
// …
}
function CreatedConstructor() {
// …
}
Object.setPrototypeOf(CreatedConstructor.prototype, Parent.prototype);
CreatedConstructor.prototype.create = function () {
return new this.constructor();
};
new CreatedConstructor().create().create(); // still works without re-creating constructor property
Object.setPrototypeOf()
comes with its potential performance downsides because all previously created objects involved in the prototype chain have to be re-compiled; but if the above initialization code happens before Parent
or CreatedConstructor
are constructed, the effect should be minimal.
Let's consider one more involved case.
function ParentWithStatic() {}
ParentWithStatic.startPosition = { x: 0, y: 0 }; // Static member property
ParentWithStatic.getStartPosition = function () {
return this.startPosition;
};
function Child(x, y) {
this.position = { x, y };
}
Child.prototype = Object.create(ParentWithStatic.prototype, {
// Return original constructor to Child
constructor: {
value: Child,
enumerable: false,
writable: true,
configurable: true,
},
});
Child.prototype.getOffsetByInitialPosition = function () {
const position = this.position;
// Using this.constructor, in hope that getStartPosition exists as a static method
const startPosition = this.constructor.getStartPosition();
return {
offsetX: startPosition.x - position.x,
offsetY: startPosition.y - position.y,
};
};
new Child(1, 1).getOffsetByInitialPosition();
// Error: this.constructor.getStartPosition is undefined, since the
// constructor is Child, which doesn't have the getStartPosition static method
For this example to work properly, we can reassign the Parent
's static properties to Child
:
// …
Object.assign(Child, ParentWithStatic); // Notice that we assign it before we create() a prototype below
Child.prototype = Object.create(ParentWithStatic.prototype, {
// Return original constructor to Child
constructor: {
value: Child,
enumerable: false,
writable: true,
configurable: true,
},
});
// …
But even better, we can make the constructor functions themselves extend each other, as classes' extends
do.
function ParentWithStatic() {}
ParentWithStatic.startPosition = { x: 0, y: 0 }; // Static member property
ParentWithStatic.getStartPosition = function () {
return this.startPosition;
};
function Child(x, y) {
this.position = { x, y };
}
// Properly create inheritance!
Object.setPrototypeOf(Child.prototype, ParentWithStatic.prototype);
Object.setPrototypeOf(Child, ParentWithStatic);
Child.prototype.getOffsetByInitialPosition = function () {
const position = this.position;
const startPosition = this.constructor.getStartPosition();
return {
offsetX: startPosition.x - position.x,
offsetY: startPosition.y - position.y,
};
};
console.log(new Child(1, 1).getOffsetByInitialPosition()); // { offsetX: -1, offsetY: -1 }
Again, using Object.setPrototypeOf()
may have adverse performance effects, so make sure it happens immediately after the constructor declaration and before any instances are created — to avoid objects being "tainted".
Note: Manually updating or setting the constructor can lead to different and sometimes confusing consequences. To prevent this, just define the role of constructor
in each specific case. In most cases, constructor
is not used and reassigning it is not necessary.
Specifications
Specification |
---|
ECMAScript Language Specification # sec-object.prototype.constructor |
Browser compatibility
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