MediaStreamAudioDestinationNode.stream

The stream property of the AudioContext interface represents a MediaStream containing a single AudioMediaStreamTrack with the same number of channels as the node itself.

You can use this property to get a stream out of the audio graph and feed it into another construct, such as a Media Recorder.

Syntax

var audioCtx = new AudioContext();
var destination = audioCtx.createMediaStreamDestination();
var myStream = destination.stream;

Value

A MediaStream.

Example

In the following simple example, we create a MediaStreamAudioDestinationNode, an OscillatorNode and a MediaRecorder (the example will therefore only work in Firefox and Chrome at this time.) The MediaRecorder is set up to record information from the MediaStreamDestinationNode.

When the button is clicked, the oscillator starts, and the MediaRecorder is started. When the button is stopped, the oscillator and MediaRecorder both stop. Stopping the MediaRecorder causes the dataavailable event to fire, and the event data is pushed into the chunks array. After that, the stop event fires, a new blob is made of type opus — which contains the data in the chunks array, and a new window (tab) is then opened that points to a URL created from the blob.

From here, you can play and save the opus file.

<!DOCTYPE html>
<html>
  <head>
    <title>createMediaStreamDestination() demo</title>
  </head>
  <body>
    <h1>createMediaStreamDestination() demo</h1>

    <p>Encoding a pure sine wave to an Opus file </p>
    <button>Make sine wave</button>
    <audio controls></audio>
    <script>
     var b = document.querySelector("button");
     var clicked = false;
     var chunks = [];
     var ac = new AudioContext();
     var osc = ac.createOscillator();
     var dest = ac.createMediaStreamDestination();
     var mediaRecorder = new MediaRecorder(dest.stream);
     osc.connect(dest);

     b.addEventListener("click", function(e) {
       if (!clicked) {
           mediaRecorder.start();
           osc.start(0);
           e.target.innerHTML = "Stop recording";
           clicked = true;
         } else {
           mediaRecorder.stop();
           osc.stop(0);
           e.target.disabled = true;
         }
     });

     mediaRecorder.ondataavailable = function(evt) {
       // push each chunk (blobs) in an array
       chunks.push(evt.data);
     };

     mediaRecorder.onstop = function(evt) {
       // Make blob out of our blobs, and open it.
       var blob = new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' });
       document.querySelector("audio").src = URL.createObjectURL(blob);
     };
    </script>
  </body>
</html>

Note: You can view this example live, or study the source code, on Github.

Specifications

Specification Status Comment
Web Audio API
The definition of 'stream' in that specification.
Working Draft  

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support14 Yes25 No156
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support Yes18 Yes2615 ? Yes

See also

Document Tags and Contributors

Contributors to this page: fscholz, chrisdavidmills
Last updated by: fscholz,