GPUCompilationMessage: length property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The length
read-only property of the
GPUCompilationMessage
interface is a number representing the length of the substring that the message corresponds to.
Value
A number.
To be precise, length
is the number of UTF-16 code units in the shader code substring that the message corresponds to. If the message corresponds to a single point rather than a substring, length
will be 0.
Examples
// ...
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.length);
// ...
}
See the main GPUCompilationInfo
page for a more detailed example.
Specifications
Specification |
---|
WebGPU # dom-gpucompilationmessage-length |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | server | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
length |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
- Partial support
- Partial support
- In development. Supported in a pre-release version.
- In development. Supported in a pre-release version.
- No support
- No support
- Experimental. Expect behavior to change in the future.
- See implementation notes.
See also
- The WebGPU API