BaseAudioContext: decodeAudioData() method

The decodeAudioData() method of the BaseAudioContext Interface is used to asynchronously decode audio file data contained in an ArrayBuffer that is loaded from fetch(), XMLHttpRequest, or FileReader. The decoded AudioBuffer is resampled to the AudioContext's sampling rate, then passed to a callback or promise.

This is the preferred method of creating an audio source for Web Audio API from an audio track. This method only works on complete file data, not fragments of audio file data.

This function implements two alternative ways to asynchronously return the audio data or error messages: it returns a Promise that fulfills with the audio data, and also accepts callback arguments to handle success or failure. The primary method of interfacing with this function is via its Promise return value, and the callback parameters are provided for legacy reasons.

Syntax

js
// Promise-based syntax returns a Promise:
decodeAudioData(arrayBuffer)

// Callback syntax has no return value:
decodeAudioData(arrayBuffer, successCallback)
decodeAudioData(arrayBuffer, successCallback, errorCallback)

Parameters

arrayBuffer

An ArrayBuffer containing the audio data to be decoded, usually grabbed from fetch(), XMLHttpRequest or FileReader.

successCallback Optional

A callback function to be invoked when the decoding successfully finishes. The single argument to this callback is an AudioBuffer representing the decodedData (the decoded PCM audio data). Usually you'll want to put the decoded data into an AudioBufferSourceNode, from which it can be played and manipulated how you want.

errorCallback Optional

An optional error callback, to be invoked if an error occurs when the audio data is being decoded.

Return value

A Promise object that fulfills with the decodedData. If you are using the XHR syntax you will ignore this return value and use a callback function instead.

Examples

In this section we will first cover the promise-based syntax and then the callback syntax.

Promise-based syntax

In this example loadAudio() uses fetch() to retrieve an audio file and decodes it into an AudioBuffer. It then caches the audioBuffer in the global buffer variable for later playback.

js
let audioCtx;
let buffer;
let source;

async function loadAudio() {
  try {
    // Load an audio file
    const response = await fetch("viper.mp3");
    // Decode it
    buffer = await audioCtx.decodeAudioData(await response.arrayBuffer());
  } catch (err) {
    console.error(`Unable to fetch the audio file. Error: ${err.message}`);
  }
}

Callback syntax

In this example loadAudio() uses fetch() to retrieve an audio file and decodes it into an AudioBuffer using the callback-based version of decodeAudioData(). In the callback, it plays the decoded buffer.

js
let audioCtx;
let source;

function playBuffer(buffer) {
  source = audioCtx.createBufferSource();
  source.buffer = buffer;
  source.connect(audioCtx.destination);
  source.loop = true;
  source.start();
}

async function loadAudio() {
  try {
    // Load an audio file
    const response = await fetch("viper.mp3");
    // Decode it
    audioCtx.decodeAudioData(await response.arrayBuffer(), playBuffer);
  } catch (err) {
    console.error(`Unable to fetch the audio file. Error: ${err.message}`);
  }
}

Specifications

Specification
Web Audio API
# dom-baseaudiocontext-decodeaudiodata

Browser compatibility

BCD tables only load in the browser

See also