CanvasRenderingContext2D: isPointInPath() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The
CanvasRenderingContext2D.isPointInPath()
method of the Canvas 2D API reports whether or not the specified point is contained in
the current path.
Syntax
isPointInPath(x, y)
isPointInPath(x, y, fillRule)
isPointInPath(path, x, y)
isPointInPath(path, x, y, fillRule)
Parameters
x
-
The x-axis coordinate of the point to check, unaffected by the current transformation of the context.
y
-
The y-axis coordinate of the point to check, unaffected by the current transformation of the context.
fillRule
-
The algorithm by which to determine if a point is inside or outside the path. Possible values:
nonzero
-
The non-zero winding rule. Default rule.
evenodd
path
-
A
Path2D
path to check against. If unspecified, the current path is used.
Return value
- A boolean value
-
A Boolean, which is
true
if the specified point is contained in the current or specified path, otherwisefalse
.
Examples
Checking a point in the current path
This example uses the isPointInPath()
method to check if a point is within
the current path.
HTML
<canvas id="canvas"></canvas>
<p>In path: <code id="result">false</code></p>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const result = document.getElementById("result");
ctx.rect(10, 10, 100, 100);
ctx.fill();
result.innerText = ctx.isPointInPath(30, 70);
Result
Checking a point in the specified path
Whenever you move the mouse, this example checks whether the cursor is in a circular
Path2D
path. If yes, the circle becomes green, otherwise it is red.
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Create circle
const circle = new Path2D();
circle.arc(150, 75, 50, 0, 2 * Math.PI);
ctx.fillStyle = "red";
ctx.fill(circle);
// Listen for mouse moves
canvas.addEventListener("mousemove", (event) => {
// Check whether point is inside circle
const isPointInPath = ctx.isPointInPath(circle, event.offsetX, event.offsetY);
ctx.fillStyle = isPointInPath ? "green" : "red";
// Draw circle
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fill(circle);
});
Result
Specifications
Specification |
---|
HTML Standard # dom-context-2d-ispointinpath-dev |
Browser compatibility
BCD tables only load in the browser
Gecko-specific note
- Prior to Gecko 7.0 (Firefox 7.0 / Thunderbird 7.0 / SeaMonkey 2.4), this method incorrectly failed to multiply the specified point's coordinates by the current transformation matrix before comparing it to the path. Now this method works correctly even if the context is rotated, scaled, or otherwise transformed.
See also
- The interface defining this method:
CanvasRenderingContext2D