stop() method on
AudioScheduledSourceNode schedules a sound to cease playback at the specified time. If no time is specified, then the sound stops playing immediately.
Each time you call
stop() on the same node, the specified time replaces any previously-scheduled stop time that hasn't occurred yet. If the node has already stopped, this method has no effect.
Note: If a scheduled stop time occurs before the node's scheduled start time, the node never starts to play.
- The time, in seconds, at which the sound should stop playing. This value is specified in the same time coordinate system as the
AudioContextis using for its
currentTimeattribute. Omitting this parameter, specifying a value of 0, or passing a negative value causes the sound to stop playback immediately.
- The node has not been started by calling
- The value specified for
This example demonstrates starting an oscillator node, scheduled to begin playing at once and to stop playing in one second. The stop time is determined by taking the audio context's current time from
AudioContext.currentTime and adding 1 second.
context = new AudioContext(); osc = context.createOscillator(); osc.connect(context.destination); /* Let's play a sine wave for one second. */ osc.start(); osc.stop(context.currentTime + 1);
|Web Audio API
The definition of 'stop()' in that specification.
|Feature||Android webview||Chrome for Android||Edge mobile||Firefox for Android||Opera Android||iOS Safari||Samsung Internet|
14 — 561
14 — 561
1. Before version 57, this event was implemented on AudioBufferSourceNode, OscillatorNode, and ConstantSourceNode, which are now children of this class.