Your Search Results


    The setTargetAtTime() method of the AudioParam Interface schedules the start of a change to the value of the AudioParam.

    The change starts at the time specified in startTime and exponentially moves towards the value given by the target parameter. The exponential decay rate is defined by the timeConstant parameter. This is the time it takes a first-order linear continuous time-invariant system to reach the value 1 - 1/e (around 63.2%) given a step input response (transition from 0 to 1 value): basically, the larger it is, the slower the transition will be.  This is useful for decay or release portions of envelopes.


    var gainNode = audioCtx.createGain();
    gainNode.gain.setTargetAtTime(1.0, audioCtx.currentTime + 1, 0.5); //'gain' is the AudioParam




    In this example, we have a media source with two control buttons (see the audio-param repo for the source code, or view the example live.) When these buttons are pressed, setTargetAtTime() is used to fade the gain value up to 1.0, and down to 0, respectively, with the effect starting after 1 second, and the length of time the effect lasts being controlled by the timeConstant (see the AudioParam interface section of the spec for an explanation of the maths behind this.)

    // create audio context
    var AudioContext = window.AudioContext || window.webkitAudioContext;
    var audioCtx = new AudioContext();
    // set basic variables for example
    var myAudio = document.querySelector('audio');
    var pre = document.querySelector('pre');
    var myScript = document.querySelector('script');
    pre.innerHTML = myScript.innerHTML;
    var atTimePlus = document.querySelector('.at-time-plus');
    var atTimeMinus = document.querySelector('.at-time-minus');
    // Create a MediaElementAudioSourceNode
    // Feed the HTMLMediaElement into it
    var source = audioCtx.createMediaElementSource(myAudio);
    // Create a gain node and set it's gain value to 0.5
    var gainNode = audioCtx.createGain();
    gainNode.gain.value = 0.5;
    var currGain = gainNode.gain.value;
    // connect the AudioBufferSourceNode to the gainNode
    // and the gainNode to the destination
    // set buttons to do something onclick
    atTimePlus.onclick = function() {
      currGain = 1.0;
      gainNode.gain.setTargetAtTime(1.0, audioCtx.currentTime + 1, 0.5);
    atTimeMinus.onclick = function() {
      currGain = 0;
      gainNode.gain.setTargetAtTime(0, audioCtx.currentTime + 1, 0.5);


    The value the parameter will start to transition towards at the given start time.
    The time that the exponential transition will begin, which will be relative to AudioContext.currentTime.
    The time-constant value of first-order filter (exponential) approach to the target value. The larger this value is, the slower the transition will be.


    Specification Status Comment
    Web Audio API
    The definition of 'setTargetAtTime' in that specification.
    Working Draft  

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
    Basic support 14 webkit 23 Not supported 15 webkit
    22 (unprefixed)
    6 webkit
    Feature Android Chrome Firefox Mobile (Gecko) Firefox OS IE Phone Opera Mobile Safari Mobile
    Basic support Not supported 28 webkit 25 1.2 Not supported Not supported webkit

    See also

    Document Tags and Contributors

    Contributors to this page: fscholz, chrisdavidmills
    Last updated by: fscholz,