SharedArrayBuffer

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since December 2021.

The SharedArrayBuffer object is used to represent a generic raw binary data buffer, similar to the ArrayBuffer object, but in a way that they can be used to create views on shared memory. A SharedArrayBuffer is not a Transferable Object, unlike an ArrayBuffer which is transferable.

Description

To share memory using SharedArrayBuffer objects from one agent in the cluster to another (an agent is either the web page's main program or one of its web workers), postMessage and structured cloning is used.

The structured clone algorithm accepts SharedArrayBuffer objects and typed arrays mapped onto SharedArrayBuffer objects. In both cases, the SharedArrayBuffer object is transmitted to the receiver resulting in a new, private SharedArrayBuffer object in the receiving agent (just as for ArrayBuffer). However, the shared data block referenced by the two SharedArrayBuffer objects is the same data block, and a side effect to the block in one agent will eventually become visible in the other agent.

js
const sab = new SharedArrayBuffer(1024);
worker.postMessage(sab);

Shared memory can be created and updated simultaneously in workers or the main thread. Depending on the system (the CPU, the OS, the Browser) it can take a while until the change is propagated to all contexts. To synchronize, atomic operations are needed.

SharedArrayBuffer objects are used by some web APIs, such as:

Security requirements

Shared memory and high-resolution timers were effectively disabled at the start of 2018 in light of Spectre. In 2020, a new, secure approach has been standardized to re-enable shared memory.

To use shared memory your document must be in a secure context and cross-origin isolated. You can use the Window.crossOriginIsolated and WorkerGlobalScope.crossOriginIsolated properties to check if the document is cross-origin isolated:

js
const myWorker = new Worker("worker.js");

if (crossOriginIsolated) {
  const buffer = new SharedArrayBuffer(16);
  myWorker.postMessage(buffer);
} else {
  const buffer = new ArrayBuffer(16);
  myWorker.postMessage(buffer);
}

When cross-origin isolated, postMessage() no longer throws for SharedArrayBuffer objects, and shared memory across threads is therefore available.

API availability

Depending on whether the above security measures are taken, the various memory-sharing APIs have different availabilities:

  • The Atomics object is always available.
  • SharedArrayBuffer objects are in principle always available, but unfortunately the constructor on the global object is hidden, unless the two headers mentioned above are set, for compatibility with web content. There is hope that this restriction can be removed in the future. WebAssembly.Memory can still be used to get an instance.
  • Unless the two headers mentioned above are set, the various postMessage() APIs will throw for SharedArrayBuffer objects. If they are set, postMessage() on Window objects and dedicated workers will function and allow for memory sharing.

WebAssembly shared memory

WebAssembly.Memory objects can be created with the shared constructor flag. When this flag is set to true, the constructed Memory object can be shared between workers via postMessage(), just like SharedArrayBuffer, and the backing buffer of the Memory object is a SharedArrayBuffer. Therefore, the requirements listed above for sharing a SharedArrayBuffer between workers also apply to sharing a WebAssembly.Memory.

The WebAssembly Threads proposal also defines a new set of atomic instructions. Just as SharedArrayBuffer and its methods are unconditionally enabled (and only sharing between threads is gated on the new headers), the WebAssembly atomic instructions are also unconditionally allowed.

Growing SharedArrayBuffers

SharedArrayBuffer objects can be made growable by including the maxByteLength option when calling the SharedArrayBuffer() constructor. You can query whether a SharedArrayBuffer is growable and what its maximum size is by accessing its growable and maxByteLength properties, respectively. You can assign a new size to a growable SharedArrayBuffer with a grow() call. New bytes are initialized to 0.

These features make growing SharedArrayBuffers more efficient — otherwise, you have to make a copy of the buffer with a new size. It also gives JavaScript parity with WebAssembly in this regard (Wasm linear memory can be resized with WebAssembly.Memory.prototype.grow()).

For security reasons, SharedArrayBuffers cannot be reduced in size, only grown.

Constructor

SharedArrayBuffer()

Creates a new SharedArrayBuffer object.

Static properties

SharedArrayBuffer[Symbol.species]

Returns the constructor used to construct return values from SharedArrayBuffer methods.

Instance properties

These properties are defined on SharedArrayBuffer.prototype and shared by all SharedArrayBuffer instances.

SharedArrayBuffer.prototype.byteLength

The size, in bytes, of the array. This is established when the array is constructed and can only be changed using the SharedArrayBuffer.prototype.grow() method if the SharedArrayBuffer is growable.

SharedArrayBuffer.prototype.constructor

The constructor function that created the instance object. For SharedArrayBuffer instances, the initial value is the SharedArrayBuffer constructor.

SharedArrayBuffer.prototype.growable

Read-only. Returns true if the SharedArrayBuffer can be grown, or false if not.

SharedArrayBuffer.prototype.maxByteLength

The read-only maximum length, in bytes, that the SharedArrayBuffer can be grown to. This is established when the array is constructed and cannot be changed.

SharedArrayBuffer.prototype[Symbol.toStringTag]

The initial value of the [Symbol.toStringTag] property is the string "SharedArrayBuffer". This property is used in Object.prototype.toString().

Instance methods

SharedArrayBuffer.prototype.grow()

Grows the SharedArrayBuffer to the specified size, in bytes.

SharedArrayBuffer.prototype.slice()

Returns a new SharedArrayBuffer whose contents are a copy of this SharedArrayBuffer's bytes from begin, inclusive, up to end, exclusive. If either begin or end is negative, it refers to an index from the end of the array, as opposed to from the beginning.

Examples

Creating a new SharedArrayBuffer

js
const sab = new SharedArrayBuffer(1024);

Slicing the SharedArrayBuffer

js
sab.slice(); // SharedArrayBuffer { byteLength: 1024 }
sab.slice(2); // SharedArrayBuffer { byteLength: 1022 }
sab.slice(-2); // SharedArrayBuffer { byteLength: 2 }
sab.slice(0, 1); // SharedArrayBuffer { byteLength: 1 }

Using it in a WebGL buffer

js
const canvas = document.querySelector("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, sab, gl.STATIC_DRAW);

Specifications

Specification
ECMAScript Language Specification
# sec-sharedarraybuffer-objects

Browser compatibility

BCD tables only load in the browser

See also