XRWebGLBinding: createCubeLayer() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The createCubeLayer() method of the XRWebGLBinding interface returns an XRCubeLayer object, which is a layer that renders directly from a cubemap, and projects it onto the inside faces of a cube.
Syntax
createCubeLayer(init)
Parameters
init-
An object to configure the
XRCubeLayer. It must have thespace,viewPixelHeight, andviewPixelWidthproperties.inithas the following properties:colorFormatOptional-
A
GLenumdefining the data type of the color texture data. Possible values:gl.RGBgl.RGBA(Default) Additionally, for contexts with theEXT_sRGBextension enabled:ext.SRGB_EXText.SRGB_ALPHA_EXTAdditionally, forWebGL2RenderingContextcontexts:gl.RGBA8gl.RGB8gl.SRGB8gl.RGB8_ALPHA8Additionally, for contexts with theWEBGL_compressed_texture_etcextension enabled:ext.COMPRESSED_RGB8_ETC2ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2ext.COMPRESSED_RGBA8_ETC2_EACext.COMPRESSED_SRGB8_ETC2ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EACAdditionally, for contexts with theWEBGL_compressed_texture_astcextension enabled:- All of the formats the extension supports.
depthFormatOptional-
A
GLenumdefining the data type of the depth texture data or0indicating that the layer should not provide a depth texture. (In that caseXRProjectionLayer.ignoreDepthValueswill betrue.) Possible values forWebGLRenderingContextcontexts with theWEBGL_depth_textureextension enabled, or forWebGL2RenderingContextcontexts (no extension required):gl.DEPTH_COMPONENT(Default)gl.DEPTH_STENCILAdditionally, forWebGL2RenderingContextcontexts:gl.DEPTH_COMPONENT24gl.DEPTH24_STENCIL24
isStaticOptional-
A boolean that, if true, indicates you can only draw to this layer when
needsRedrawistrue. The default value isfalse. layout-
A string indicating the layout of the layer. Possible values:
default: The layer accommodates all views of the session.mono: A singleXRSubImageis allocated and presented to both eyes.stereo: The user agent decides how it allocates theXRSubImage(one or two) and the layout (top/bottom or left/right).stereo-left-right: A singleXRSubImageis allocated. The left eye gets the left area of the texture, the right eye the right.stereo-top-bottom: A singleXRSubImageis allocated. The left eye gets the top area of the texture, the right eye the bottom. The default value ismono.
mipLevelsOptional-
A number specifying the desired number of mip levels. The default value is
1. orientationOptional-
A
DOMPointReadOnlyspecifying the orientation relative to thespaceproperty. spaceRequired-
An
XRSpaceobject defining the layer's spatial relationship with the user's physical environment. viewPixelHeightRequired-
A number specifying the pixel height of the layer view.
viewPixelWidthRequired-
A number specifying the pixel width of the layer view.
Return value
An XRCubeLayer object.
Examples
>Creating an XRCubeLayer
Configure the cube layer using the properties listed above in a call to createCubeLayer(). To present layers to the XR device, add them to the layers render state using XRSession.updateRenderState().
function onXRSessionStarted(xrSession) {
const glCanvas = document.createElement("canvas");
const gl = glCanvas.getContext("webgl2", { xrCompatible: true });
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const cubeLayer = xrGlBinding.createCubeLayer({
space: xrReferenceSpace,
viewPixelHeight: 512,
viewPixelWidth: 512,
});
xrSession.updateRenderState({
layers: [cubeLayer],
});
}
Specifications
| Specification |
|---|
| WebXR Layers API Level 1> # dom-xrwebglbinding-createcubelayer> |
Browser compatibility
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