DOMMatrix: rotateSelf() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.

Note: This feature is available in Web Workers.

The rotateSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix. It rotates the source matrix around each of its axes by the specified number of degrees and returns the rotated matrix.

To rotate a matrix without mutating it, see DOMMatrixReadOnly.rotate()

Syntax

js
DOMMatrix.rotateSelf()
DOMMatrix.rotateSelf(rotX)
DOMMatrix.rotateSelf(rotX, rotY)
DOMMatrix.rotateSelf(rotX, rotY, rotZ)

Parameters

rotX

A number; the x-coordinate of the vector denoting the axis of rotation

rotY Optional

A number; the y-coordinate of the vector denoting the axis of rotation.

rotZ Optional

A number; the z-coordinate of the vector denoting the axis of rotation

If only one parameter is passed, rotZ is the value of rotX, and both rotx and rotY are 0, and the rotation is a 2D rotation. If rotX and rotY are non-zero, the is_2d is false.

Return value

Returns itself; the DOMMatrix rotated by the given vectors.

Examples

js
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.toString()); // output: "matrix(1, 0, 0, 1, 0, 0)"
matrix.rotateSelf(30); // mutate it
console.log(matrix); // output: "matrix(0.866, 0.5, -0.5, 0.866, 0, 0)"

Specifications

Specification
Geometry Interfaces Module Level 1
# dom-dommatrix-rotateself

Browser compatibility

BCD tables only load in the browser

See also