AudioBufferSourceNode: loopEnd property

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.

The loopEnd property of the AudioBufferSourceNode interface specifies is a floating point number specifying, in seconds, at what offset into playing the AudioBuffer playback should loop back to the time indicated by the loopStart property. This is only used if the loop property is true.

Value

A floating-point number indicating the offset, in seconds, into the audio buffer at which each loop will loop return to the beginning of the loop (that is, the current play time gets reset to AudioBufferSourceNode.loopStart). This property is only used if the loop property is true.

The default value is 0.

Examples

Setting loopEnd

In this example, when the user presses "Play", we load an audio track, decode it, and put it into an AudioBufferSourceNode.

The example then sets the loop property to true, so the track loops, and plays the track.

The user can set the loopStart and loopEnd properties using range controls.

js
let audioCtx;
let buffer;
let source;

const play = document.getElementById("play");
const stop = document.getElementById("stop");

const loopstartControl = document.getElementById("loopstart-control");
const loopstartValue = document.getElementById("loopstart-value");

const loopendControl = document.getElementById("loopend-control");
const loopendValue = document.getElementById("loopend-value");

async function loadAudio() {
  try {
    // Load an audio file
    const response = await fetch("rnb-lofi-melody-loop.wav");
    // Decode it
    buffer = await audioCtx.decodeAudioData(await response.arrayBuffer());
    const max = Math.floor(buffer.duration);
    loopstartControl.setAttribute("max", max);
    loopendControl.setAttribute("max", max);
  } catch (err) {
    console.error(`Unable to fetch the audio file. Error: ${err.message}`);
  }
}

play.addEventListener("click", async () => {
  if (!audioCtx) {
    audioCtx = new AudioContext();
    await loadAudio();
  }
  source = audioCtx.createBufferSource();
  source.buffer = buffer;
  source.connect(audioCtx.destination);
  source.loop = true;
  source.loopStart = loopstartControl.value;
  source.loopEnd = loopendControl.value;
  source.start();
  play.disabled = true;
  stop.disabled = false;
  loopstartControl.disabled = false;
  loopendControl.disabled = false;
});

stop.addEventListener("click", () => {
  source.stop();
  play.disabled = false;
  stop.disabled = true;
  loopstartControl.disabled = true;
  loopendControl.disabled = true;
});

loopstartControl.addEventListener("input", () => {
  source.loopStart = loopstartControl.value;
  loopstartValue.textContent = loopstartControl.value;
});

loopendControl.addEventListener("input", () => {
  source.loopEnd = loopendControl.value;
  loopendValue.textContent = loopendControl.value;
});

Specifications

Specification
Web Audio API
# dom-audiobuffersourcenode-loopend

Browser compatibility

BCD tables only load in the browser

See also