DOMMatrix: rotateSelf() method
Note: This feature is available in Web Workers.
The rotateSelf()
method of the DOMMatrix
interface is a mutable transformation method that modifies a matrix. It rotates the source matrix around each of its axes by the specified number of degrees and returns the rotated matrix.
To rotate a matrix without mutating it, see DOMMatrixReadOnly.rotate()
Syntax
DOMMatrix.rotateSelf()
DOMMatrix.rotateSelf(rotX)
DOMMatrix.rotateSelf(rotX, rotY)
DOMMatrix.rotateSelf(rotX, rotY, rotZ)
Parameters
rotX
-
A number; the x-coordinate of the vector denoting the axis of rotation
rotY
Optional-
A number; the y-coordinate of the vector denoting the axis of rotation.
rotZ
Optional-
A number; the z-coordinate of the vector denoting the axis of rotation
If only one parameter is passed, rotZ
is the value of rotX
, and both rotx
and rotY
are 0
, and the rotation is a 2D rotation. If rotX
and rotY
are non-zero, the is_2d
is false
.
Return value
Returns itself; the DOMMatrix
rotated by the given
vectors.
Examples
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.toString()); // output: "matrix(1, 0, 0, 1, 0, 0)"
matrix.rotateSelf(30); // mutate it
console.log(matrix); // output: "matrix(0.866, 0.5, -0.5, 0.866, 0, 0)"
Specifications
Specification |
---|
Geometry Interfaces Module Level 1 # dom-dommatrix-rotateself |
Browser compatibility
BCD tables only load in the browser
See also
DOMMatrixReadOnly.rotate()
- CSS
transform
property - CSS
rotate
property - CSS
<transform-function>
functions - CSS transforms module
- SVG
transform
attribute CanvasRenderingContext2D
interface methods