Teḍra-d tuccḍa n uskript ɣef usebter agi. S leɛḍil akken ad ttusesfersɣurṛ imaẓragen n usmel, tzemreḍ ad twalid kra seg ugbur daw-a.

Tasuqilt agi ur temmid ara. Ma ulac aɣilif, mudd afus di tsuqilt n umagrad agi si teglizit.


Rnu deg HTML5,aferdis HTML {{{HTMLElement ("canvas"}}} yezmer ad yettwaseqdec i usuneɣ n tudlifin seg iskripten s JavaScript.Amedya,yezmer ad yettwaseqdec i usuneɣ n tudlifin,asemlili n tugniwin,asnulfu n usmessu,neɣ ahat attgeḍ tiddi neɣ asufeɣ n tividyutin s wakud ilaw.

Mozilla applications gained support for <canvas> starting with Gecko 1.8 (i.e. Firefox 1.5). The element was originally introduced by Apple for the OS X Dashboard and Safari. Internet Explorer supports <canvas> from version 9 onwards; for earlier versions of IE, a page can effectively add support for <canvas> by including a script from Google's Explorer Canvas project. Google Chrome and Opera 9 also support <canvas>.

The <canvas> element is also used by WebGL to draw hardware-accelerated 3D graphics on web pages.


This is just a simple code snippet which uses the {{domxref("CanvasRenderingContext2D.fillRect()")}} method.


<canvas id="canvas"></canvas>


var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.fillStyle = 'green';
ctx.fillRect(10, 10, 100, 100);

Edit the code below and see your changes update live in the canvas:

{{ EmbedLiveSample('Playable_code', 700, 360) }}


  • {{domxref("HTMLCanvasElement")}}
  • {{domxref("CanvasRenderingContext2D")}}
  • {{domxref("CanvasGradient")}}
  • {{domxref("CanvasImageSource")}}
  • {{domxref("CanvasPattern")}}
  • {{domxref("ImageBitmap")}}
  • {{domxref("ImageData")}}
  • {{domxref("RenderingContext")}}
  • {{domxref("TextMetrics")}}
  • {{domxref("OffscreenCanvas")}}{{experimental_inline}}
  • {{domxref("Path2D")}} {{experimental_inline}}{{domxref("ImageBitmapRenderingContext")}}{{experimental_inline}}

The interfaces related to the WebGLRenderingContext are referenced under WebGL.

{{domxref("CanvasCaptureMediaStream")}} is related.

Guides and tutorials

Canvas tutorial
A comprehensive tutorial covering both the basic usage of <canvas> and its advanced features.
Code snippets: Canvas
Some extension developer-oriented code snippets involving <canvas>.
Demo: A basic ray-caster
A demo of ray-tracing animation using canvas.
Drawing DOM objects into a canvas
How to draw DOM content, such as HTML elements, into a canvas.
Manipulating video using canvas
Combining {{HTMLElement("video")}} and {{HTMLElement("canvas")}} to manipulate video data in real time.




  • Fabric.js is an open-source canvas library with SVG parsing capabilities.
  • Kinetic.js is an open-source canvas library focused on interactivity for desktop and mobile applications.
  • Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas.
  • Origami.js is an open source lightweight canvas library.
  • libCanvas is powerful and lightweight canvas framework.
  • Processing.js is a port of the Processing visualization language.
  • PlayCanvas is an open source game engine.
  • Pixi.js is an open source game engine.
  • PlotKit is a charting and graphing library.
  • Rekapi is an animation key-framing API for Canvas.
  • PhiloGL is a WebGL framework for data visualization, creative coding and game development.
  • JavaScript InfoVis Toolkit creates interactive 2D Canvas data visualizations for the Web.
  • EaselJS is a free/open source library to make it easier to use canvas for games and art
  • Scrawl-canvas is another open-source javascript library for creating and manipulating 2d canvas elements
  • heatmap.js is an open source library to create canvas based heatmaps


Specification Status Comment
{{SpecName('HTML WHATWG', 'scripting.html#the-canvas-element', '<canvas>')}} {{Spec2('HTML WHATWG')}}  

See also

Tibzimin akked imttekkiyen icuddden ɣer isemli

 Imttekiyen deg usebter agi: AlemFarid
 Asnifel anneggaru sɣur: AlemFarid,