XRMediaBinding.createQuadLayer()

The createQuadLayer() method of the XRMediaBinding interface returns an XRQuadLayer object which is a layer that takes up a flat rectangular space in the virtual environment.

Syntax

createQuadLayer(video, options)

Parameters

video

An HTMLVideoElement to display.

options

An object to configure the XRQuadLayer. The object can have the following properties and space is required:

  • height: Optional. A number specifying the height of the layer.
  • invertStereo: Optional. A boolean specifying if the natural location of each view in the video should be inverted. By default false.
  • layout: Optional. A string indicating the layout of the video. Possible values:
    • default: The layer accommodates all views of the session.
    • mono: A single XRSubImage is allocated and presented to both eyes.
    • stereo: The user agent decides how it allocates the XRSubImage (one or two) and the layout (top/bottom or left/right). It is recommended to use the texture-array texture type for stereo layouts.
    • stereo-left-right: A single XRSubImage is allocated. Left eye gets the left area of the texture, right eye the right. This layout is designed to minimize draw calls for content that is already in stereo (for example stereo videos or images).
    • stereo-top-bottom: A single XRSubImage is allocated. Left eye gets the top area of the texture, right eye the bottom. This layout is designed to minimize draw calls for content that is already in stereo (for example stereo videos or images).
    The default value is mono.
  • space: Required. An XRSpace object defining the layer's spatial relationship with the user’s physical environment.
  • transform: Optional. An XRRigidTransform object defining the offset and orientation relative to space.
  • width: Optional. A number specifying the width of the layer.

Return value

An XRQuadLayer object.

Examples

Creating an XRQuadLayer to display a video

Create an XRMediaBinding and use an HTMLVideoElement that is passed into createQuadLayer(). Configure the quad layer using the options listed above and present the layer to the XR device by adding it to the layers render state in XRSession.updateRenderState().

function onXRSessionStarted(xrSession) {
  const xrMediaBinding = new XRMediaBinding(xrSession);
  const video = document.createElement('video');
  video.src = 'just-fascination.mp4';

  const videoLayer = xrMediaBinding.createQuadLayer(video, {
    space: xrReferenceSpace
  });

  xrSession.updateRenderState({
    layers: [videoLayer]
  });
}

Specifications

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Browser compatibility

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See also