AudioContext 接口的suspend() 方法暂停音频上下文对象中的进度,并暂时剥离进程对音频设备硬件的访问权限, 减少CPU和电池的使用。 当程序在一段时间内不会使用音频上下文对象时,这个方法对减少硬件资源占用是非常有用的。

若对OfflineAudioContext 调用此方法,将会抛出 INVALID_STATE_ERR 错误。


var audioCtx = new AudioContext();
audioCtx.suspend().then(function() { ... });


A Promise that resolves with void. The promise is rejected if the context has already been closed.


The following snippet is taken from our AudioContext states demo (see it running live.) When the suspend/resume button is clicked, the AudioContext.state is queried — if it is running, suspend() is called; if it is suspended, resume is called. In each case, the text label of the button is updated as appropriate once the promise resolves.

susresBtn.onclick = function() {
  if(audioCtx.state === 'running') {
    audioCtx.suspend().then(function() {
      susresBtn.textContent = 'Resume context';
  } else if(audioCtx.state === 'suspended') {
    audioCtx.resume().then(function() {
      susresBtn.textContent = 'Suspend context';


Specification Status Comment
Web Audio API
Working Draft

Browser compatibility

We're converting our compatibility data into a machine-readable JSON format. This compatibility table still uses the old format, because we haven't yet converted the data it contains. Find out how you can help!
Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 41.0 40.0 (40.0) 未实现 ? ?
Feature Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile Chrome for Android
Basic support ? ? ? ? ? ? 41.0

See also