Workflows for different game types
This page contains articles that highlight different workflows for effectively creating different types of web games, whether you want to create a 2D or 3D game from scratch, or port a C++ or Flash game over to open web technologies.
<canvas>element to implement fundamental game mechanics like rendering and moving images, collision detection, control machanisms, and winning and losing states.
- 2D breakout game using Phaser
- In this step-by-step tutorial you'll implement the same breakout clone as the previous tutorial series, except that this time you'll do it using thePhaser HTML5 game framework. This idea here is to teach some of the fundamentals (and advantages) of working with frameworks, along with fundamental game mechanics.
- 2D maze game with device orientation (en-US)
- This tutorial shows how to create a 2D maze game using HTML5, incorporating fundamentals such as collision detection and sprite placement on a
<canvas>. This is a mobile game that uses the Device Orientation and Vibration APIs to enhance the gameplay and is built using the Phaser framework.