XRWebGLLayer: framebufferWidth property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The read-only XRWebGLLayer
property
framebufferWidth
specifies the width of the framebuffer,
in pixels.
You can get the height of the framebuffer using the
framebufferHeight
property.
Value
The width in pixels of the XR device's framebuffer. Each of the framebuffer's attachments (pixel, depth, color, and/or stencil buffers, for example) are all this many pixels wide.
Examples
This snippet fetches the framebuffer's width and height for later use.
let glLayer = xrSession.renderState.baseLayer;
gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer);
frameWidth = glLayer.framebufferWidth;
frameHeight = glLayer.framebufferHeight;
Specifications
Specification |
---|
WebXR Device API # dom-xrwebgllayer-framebufferwidth |
Browser compatibility
BCD tables only load in the browser