XRWebGLLayer: framebufferWidth property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The read-only XRWebGLLayer property framebufferWidth specifies the width of the framebuffer, in pixels.

You can get the height of the framebuffer using the framebufferHeight property.

Value

The width in pixels of the XR device's framebuffer. Each of the framebuffer's attachments (pixel, depth, color, and/or stencil buffers, for example) are all this many pixels wide.

Examples

This snippet fetches the framebuffer's width and height for later use.

js
let glLayer = xrSession.renderState.baseLayer;
gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer);

frameWidth = glLayer.framebufferWidth;
frameHeight = glLayer.framebufferHeight;

Specifications

Specification
WebXR Device API
# dom-xrwebgllayer-framebufferwidth

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
framebufferWidth
Experimental

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
No support
No support
Experimental. Expect behavior to change in the future.

See also