Win the game

This is the 12th step out of 16 of the Gamedev Phaser tutorial. You can find the source code as it should look after completing this lesson at Gamedev-Phaser-Content-Kit/demos/lesson12.html.

Implementing winning in our game is quite easy: if you happen to destroy all the bricks, then you win.

How to win?

Add the following new code into your ballHitBrick() function:

function ballHitBrick(ball, brick) {
    brick.kill();
    score += 10;
    scoreText.setText('Points: '+score);

    var count_alive = 0;
    for (i = 0; i < bricks.children.length; i++) {
      if (bricks.children[i].alive == true) {
        count_alive++;
      }
    }
    if (count_alive == 0) {
      alert('You won the game, congratulations!');
      location.reload();
    }
}

We loop through the bricks in the group using bricks.children, checking for the aliveness of each with each brick's .alive() method. If there are no more bricks left alive, then we show a winning message, restarting the game once the alert is dismissed.

Compare your code

You can check the finished code for this lesson in the live demo below, and play with it to understand better how it works:

Next steps

Both losing and winning are implemented, so the core gameplay of our game is finished. Now let's add something extra — we'll give the player three lives instead of one.

Document Tags and Contributors

 Contributors to this page: ekoontz, chrisdavidmills, end3r
 Last updated by: ekoontz,