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    WebRTC data channels

    This is an experimental technology
    Because this technology's specification has not stabilized, check the compatibility table for the proper prefixes to use in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the spec changes.

    The WebRTC (Web Real-Time Communications) API is primarily known for its support for audio and video communications; however, it also offers peer-to-peer data channels. This article explains more about this, and shows you how to use libraries to implement data channels in your game.

    What is a data channel?

    A WebRTC data channel lets you send text or binary data over an active connection to a peer. In the context of a game, this lets players send data to each other, whether text chat or game status information. Data channels come in two flavors.

    Reliable channels guarantee that messages you send arrive at the other peer and in the same order in which they're sent. This is analogous to a TCP socket.

    Unreliable channels make no such guarantees; messages aren't guaranteed to arrive in any particular order and, in fact, aren't guaranteed to arrive at all. This is analogous to a UDP socket.

    We have documentation for using WebRTC. This article, however, will take advantage of some libraries that can help trivialize the work, and will demonstrate ways to use abstraction to work around implementation differences between browsers. Hopefully, of course, those differences will fade away in time.

    Using the p2p library

    One library you can use is the p2p library. This library provides a simple API for creating peer connections and setting up streams and data channels. There's also a broker server component and a hosted broker you can use instead of having to set one up for yourself.

    Note: We will continue to add content here soon; there are some organizational issues to sort out.

    Browser compatibility

    Currently, to use WebRTC data channels, you'll need a build of Firefox Nightly or of Chrome Canary. They also work on Firefox OS.

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
    Basic support 23 webkit 22 moz Not supported 12 ?
    Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
    Basic support Not supported 29 webkit 25 moz Not supported ? ?

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    Contributors to this page: Sheppy, ScottMichaud, chrisdavidmills
    Last updated by: chrisdavidmills,