<feColorMatrix>

The <feColorMatrix> SVG filter element changes colors based on a transformation matrix. Every pixel's color value [R,G,B,A] is matrix multiplied by a 5 by 5 color matrix to create new color [R',G',B',A'].

Note: The prime symbol ' is used in mathematics indicate the result of a transformation.

| R' |     | r1 r2 r3 r4 r5 |   | R |
| G' |     | g1 g2 g3 g4 g5 |   | G |
| B' |  =  | b1 b2 b3 b4 b5 | * | B |
| A' |     | a1 a2 a3 a4 a5 |   | A |
| 1  |     | 0  0  0  0  1  |   | 1 |

In simplified terms, below is how each color channel in the new pixel is calculated. The last row is ignored because its values are constant.

R' = r1*R + r2*G + r3*B + r4*A + r5
G' = g1*R + g2*G + g3*B + g4*A + g5
B' = b1*R + b2*G + b3*B + b4*A + b5
A' = a1*R + a2*G + a3*B + a4*A + a5

Take the amount of red in the new pixel, or R':

It is the sum of:

  • r1 times the old pixel's red R,
  • r2 times the old pixel's green G,
  • r3 times of the old pixel's blue B,
  • r4 times the old pixel's alpha A,
  • plus a shift r5.

These specified amounts can be any real number, though the final R' will be clamped between 0 and 1. The same goes for G', B', and A'.

R'      =      r1 * R      +        r2 * G      +       r3 * B      +       r4 * A       +       r5
New red = [ r1 * old red ] + [ r2 * old green ] + [ r3 * old Blue ] + [ r4 * old Alpha ] + [ shift of r5 ]

If, say, we want to make a completely black image redder, we can make the r5 a positive real number x, boosting the redness on every pixel of the new image by x.

An identity matrix looks like this:

     R G B A W
R' | 1 0 0 0 0 |
G' | 0 1 0 0 0 |
B' | 0 0 1 0 0 |
A' | 0 0 0 1 0 |

In it, every new value is exactly 1 times its old value, with nothing else added. It is recommended to start manipulating the matrix from here.

Usage context

CategoriesFilter primitive element
Permitted contentAny number of the following elements, in any order:
<animate>, <set>

Attributes

  • in: Values include SourceGraphic, SourceAlpha, BackgroundImage, BackgroundAlpha, FillPaint, StrokePaint, or a reference to another filter primitive.
  • type: Values include matrix, saturate, hueRotate, and luminanceToAlpha.
  • values: The value for the matrix type set in the type attribute.

DOM Interface

This element implements the SVGFEColorMatrixElement interface.

Example

SVG

html
<svg
  width="100%"
  height="100%"
  viewBox="0 0 150 500"
  preserveAspectRatio="xMidYMid meet"
  xmlns="http://www.w3.org/2000/svg"
  xmlns:xlink="http://www.w3.org/1999/xlink">
  <!-- ref -->
  <defs>
    <g id="circles">
      <circle cx="30" cy="30" r="20" fill="blue" fill-opacity="0.5" />
      <circle cx="20" cy="50" r="20" fill="green" fill-opacity="0.5" />
      <circle cx="40" cy="50" r="20" fill="red" fill-opacity="0.5" />
    </g>
  </defs>
  <use href="#circles" />
  <text x="70" y="50">Reference</text>

  <!-- identity matrix -->
  <filter id="colorMeTheSame">
    <feColorMatrix
      in="SourceGraphic"
      type="matrix"
      values="1 0 0 0 0
              0 1 0 0 0
              0 0 1 0 0
              0 0 0 1 0" />
  </filter>
  <use
    href="#circles"
    transform="translate(0 70)"
    filter="url(#colorMeTheSame)" />
  <text x="70" y="120">Identity matrix</text>

  <!-- Combine RGB into green matrix -->
  <filter id="colorMeGreen">
    <feColorMatrix
      in="SourceGraphic"
      type="matrix"
      values="0 0 0 0 0
              1 1 1 1 0
              0 0 0 0 0
              0 0 0 1 0" />
  </filter>
  <use
    href="#circles"
    transform="translate(0 140)"
    filter="url(#colorMeGreen)" />
  <text x="70" y="190">rgbToGreen</text>

  <!-- saturate -->
  <filter id="colorMeSaturate">
    <feColorMatrix in="SourceGraphic" type="saturate" values="0.2" />
  </filter>
  <use
    href="#circles"
    transform="translate(0 210)"
    filter="url(#colorMeSaturate)" />
  <text x="70" y="260">saturate</text>

  <!-- hueRotate -->
  <filter id="colorMeHueRotate">
    <feColorMatrix in="SourceGraphic" type="hueRotate" values="180" />
  </filter>
  <use
    href="#circles"
    transform="translate(0 280)"
    filter="url(#colorMeHueRotate)" />
  <text x="70" y="330">hueRotate</text>

  <!-- luminanceToAlpha -->
  <filter id="colorMeLTA">
    <feColorMatrix in="SourceGraphic" type="luminanceToAlpha" />
  </filter>
  <use href="#circles" transform="translate(0 350)" filter="url(#colorMeLTA)" />
  <text x="70" y="400">luminanceToAlpha</text>
</svg>

Result

Specifications

Specification
Filter Effects Module Level 1
# feColorMatrixElement

Browser compatibility

BCD tables only load in the browser

See also