XREquirectLayer: radius property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The radius property of the XREquirectLayer interface represents the radius of the sphere.

Value

A number representing the non-negative radius (in meters) of the sphere. Values of zero or infinity are treated as representing an infinite sphere. Setting radius to a value less than 0 will set it to 0.

Examples

Getting a layer's radius

The XRWebGLBinding.createEquirectLayer() method creates an equirect layer and allows specifying a radius. The XREquirectLayer.radius property can be used after layer creation to get the radius used or to set it to a new one.

js
const equirectLayer = xrGlBinding.createEquirectLayer({
  space: xrReferenceSpace,
  viewPixelWidth: 1200,
  viewPixelHeight: 600,
  centralHorizontalAngle: 2 * Math.PI,
  upperVerticalAngle: Math.PI / 2.0,
  lowerVerticalAngle: -Math.PI / 2.0,
  radius: 0,
});

equirectLayer.radius; // 0

Specifications

Specification
WebXR Layers API Level 1
# dom-xrequirectlayer-radius

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
radius
Experimental

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
No support
No support
Experimental. Expect behavior to change in the future.

See also