Deprecated
This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The resetPose()
method of the VRDisplay
interface resets the pose for the VRDisplay
, treating its current VRPose.position
and VRPose.orientation
as the "origin/zero" values.
After resetPost()
has been called, future poses returned from VRDisplay.getPose()
/VRDisplay.getImmediatePose()
will describe positions relative to the VRDisplay
's position when resetPose()
was last called and will treat the display’s yaw when resetPose()
was last called as the forward orientation.
The VRDisplay's reported roll and pitch do not change when resetPose()
is called as they are relative to gravity. Calling resetPose()
may change the VRStageParameters.sittingToStandingTransform
matrix.
Syntax
vrDisplayInstance.resetPose();
Parameters
None.
Return value
Void.
Examples
// Assuming vrDisplay already contains a VRDisplay object,
// and we have a <button> referenced inside btn
btn.addEventListener('click', function() {
vrDisplay.resetPose();
console.log('Current pose set as origin/center');
});
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'resetPose()' in that specification. |
Draft | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.