VRDisplay.depthFar

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The depthFar property of the VRDisplay interface gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.

Generally you should leave the value as is, but you might want to reduce it if you are trying to improve performance on slower computers.

Syntax

var mydepthFar = vrDisplayInstance.depthFar;

vrDisplayInstance.depthFar = 7500.0;

Value

A double, representing the z-depth in meters; its initial value is 10000.0.

Examples

var vrDisplay;

navigator.getVRDisplays().then(function(displays) {
  vrDisplay = displays[0];
  vrDisplay.depthNear = 1.0;
  vrDisplay.depthFar = 7500.0;
});

Specifications

Specification Status Comment
WebVR 1.1
The definition of 'depthFar' in that specification.
Draft Initial definition

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support No15

555

606

No ? ?
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support No561 2 3 4 ? ? ? ?6.0

1. Only works in an experimental version of Chrome. (Other builds won't return any devices when Navigator.getVRDisplays() is invoked.)

2. Daydream View supported in Chrome 56.

3. Google Cardboard supported in Chrome 57.

4. From version 56: this feature is behind the WebVR preference. To change preferences in Chrome, visit chrome://flags.

5. Windows support was enabled in Firefox 55.

6. macOS support was enabled in Firefox 60.

See also

Document Tags and Contributors

Contributors to this page: fscholz, chrisdavidmills, abbycar
Last updated by: fscholz,