Experimental
This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The depthFar
property of the VRDisplay
interface gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.
Generally you should leave the value as is, but you might want to reduce it if you are trying to improve performance on slower computers.
Syntax
var mydepthFar = vrDisplayInstance.depthFar;
vrDisplayInstance.depthFar = 7500.0;
Value
A double, representing the z-depth in meters; its initial value is 10000.0
.
Examples
var vrDisplay;
navigator.getVRDisplays().then(function(displays) {
vrDisplay = displays[0];
vrDisplay.depthNear = 1.0;
vrDisplay.depthFar = 7500.0;
});
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'depthFar' in that specification. |
Draft | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.