VRDisplay.depthFar

Experimental

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The depthFar property of the VRDisplay interface gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.

Generally you should leave the value as is, but you might want to reduce it if you are trying to improve performance on slower computers.

Syntax

var mydepthFar = vrDisplayInstance.depthFar;

vrDisplayInstance.depthFar = 7500.0;

Value

A double, representing the z-depth in meters; its initial value is 10000.0.

Examples

var vrDisplay;

navigator.getVRDisplays().then(function(displays) {
  vrDisplay = displays[0];
  vrDisplay.depthNear = 1.0;
  vrDisplay.depthFar = 7500.0;
});

Specifications

Specification Status Comment
WebVR 1.1
The definition of 'depthFar' in that specification.
Draft Initial definition

Browser compatibility

BCD tables only load in the browser

See also