This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

The sittingToStandingTransform read-only property of the VRStageParameters interface contains a matrix that transforms the sitting-space view matrices of VRFrameData to standing-space.

Basically, this can be passed into your WebGL code to transform the rendered view from a sitting to standing view.


var myTransform = vrStageParametersInstance.sittingToStandingTransform;


A 16-element Float32Array containing the components of a 4×4 transform matrix.


var info = document.querySelector('p');
var vrDisplay;

navigator.getVRDisplays().then(function(displays) {
  vrDisplay = displays[0];
  var stageParams = vrDisplay.stageParameters;
  // stageParams is a VRStageParameters object

  if(stageParams === null) {
    info.textContent = 'Your VR Hardware does not support room-scale experiences.'
  } else {
    info.innerHTML = '<strong>Display stage parameters</strong>'
                 + '<br>Sitting to standing transform: ' + stageParams.sittingToStandingTransform
                 + '<br>Play area width (m): ' + stageParams.sizeX
                 + '<br>Play area depth (m): ' + stageParams.sizeY


Specification Status Comment
WebVR 1.1
The definition of 'sittingToStandingTransform' in that specification.
Draft Initial definition

Browser compatibility

BCD tables only load in the browser

See also