HTMLMediaElement: canplaythrough event

The canplaythrough event is fired when the user agent can play the media, and estimates that enough data has been loaded to play the media up to its end without having to stop for further buffering of content.

Bubbles No
Cancelable No
Interface Event
Target Element
Default Action None
Event handler property GlobalEventHandlers.oncanplaythrough
Specification HTML5 media

Examples

These examples add an event listener for the HTMLMediaElement's canplaythrough event, then post a message when that event handler has reacted to the event firing.

Using addEventListener():

const video = document.querySelector('video');

video.addEventListener('canplaythrough', (event) => {
  console.log('I think I can play through the entire ' + '
      video without ever having to stop to buffer.');
});

Using the oncanplaythrough event handler property:

const video = document.querySelector('video');

video.oncanplaythrough = (event) => {
  console.log('I think I can play thru the entire ' + '
      video without ever having to stop to buffer.');
};

Specifications

Specification Status
HTML Living Standard
The definition of 'canplaythrough media event' in that specification.
Living Standard
HTML5
The definition of 'canplaythrough media event' in that specification.
Recommendation

Browser compatibility

No compatibility data found. Please contribute data for "api.HTMLMediaElement.canplaythrough_event" (depth: 1) to the MDN compatibility data repository.

See Also

Document Tags and Contributors

Contributors to this page: mdnwebdocs-bot, estelle, fscholz, teoli, Sheppy, ethertank, louisremi
Last updated by: mdnwebdocs-bot,